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Commits on May 2, 2025
win32: Hide the borders when showing a fullscreen window
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Added support for the share button on the GameSir-K1 FLUX controller
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Added support for the PowerA Battle Dragon Advanced Wireless Controller
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dialog: Cocoa backend should reactivate the app after the modal dialog.
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Added a link to the GIP documentation
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Fixed paddles on the Xbox Elite controller using the GIP driver
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events: Add integer wheel fields for sdl2-compat
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Commits on May 1, 2025
Fixed warning: no previous prototype for function 'GIP_ParseMetadata'
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uikit: Use SDL_RunOnMainThread instead of dispatch_sync for message boxes.
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dialog: Cocoa shouldn't crash if there's a '.' in the filters.
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X11: Center Message Box on Multi Monitor Displays (#12819)
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video: Store the preferred fullscreen display in a property for sdl2-compat
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Sync SDL3 wiki -> header
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Joystick: Add new GIP driver to replace old Xbox One wired driver
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Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS
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Restore compatibility with older GameCube mappings
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Simplify WIN_CreateHCursor (#12933)
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wayland: Remove unnecessary function call
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wayland: Query the mouse global button states from the seats
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Commits on Apr 30, 2025
Fixed right mouse button emulation when using a pen
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Fixed missing simulated mouse events using a Wacom tablet
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Fixed build
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Fixed right click mouse emulation for the Wacom tablet
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Commits on Apr 29, 2025
GPU: Validate that textures are not bound for both read and write on render passes (#12925)
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pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly.
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Sync SDL3 wiki -> header
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GPU Vulkan: Add locks for layout object lookups (#12924)
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Sync SDL3 wiki -> header
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Add support for non-constrained and non-grabbing popups
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Removed timeout in SDL_RunOnMainThread()
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Always enable D3D12 GPU on Windows
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events: Fix undefined behavior when disabling some event types
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Commits on Apr 28, 2025
migrate usage of SetCursor(NULL) to RedrawCursor()
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Split the redraw effect to own function
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SDL_SetCursor should not skip focus check
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