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Starred repositories
A parallelized path tracing light transport simulator.
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
Modified Source Engine (2018) from Valve 🎮🧩🕹️👾
C++11 examples of rendering TrueType fonts in OpenGL 3+ using stb_truetype library
3D case model for Raspberry Pi Compute Module 4 IO Board, designed in Fusion 360. Case has two parts that can be joined by clipping each other. The IO board can be mounted to bottom part with 4-6 M…
Reverse Engineering: Decompiling Binary Code with Large Language Models
RetDec is a retargetable machine-code decompiler based on LLVM.
GPU & Accelerator process monitoring for AMD, Apple, Huawei, Intel, NVIDIA and Qualcomm
Vanilla LCE intended as an upstream base for other projects. Based originally on a WIP version of the TU19 codebase.
Reverse engineering the classic GTA Vice City game
Diffusion model(SD,Flux,Wan,Qwen Image,Z-Image,...) inference in pure C/C++
HH45137 / reVC
Forked from mrxenginner/reVCReverse engineering the classic GTA Vice City game
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
Web-based port of GTA: Vice City running in browser via WebAssembly.
A minimal GPU design in Verilog to learn how GPUs work from the ground up
General Site for the GFX803 ROCm Stuff
PyTorch implements `Fast, Accurate, and Lightweight Super-Resolution with Cascading Residual Network` paper.
ShaderNN is a lightweight deep learning inference framework optimized for Convolutional Neural Networks on mobile platforms.