Tags: JBenda/inkcpp
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+ std::filesystem::exists does not support quoted path => remove quot… …es from string in setting + If you use the file selection GUI in UE and select a path inside the project it stores a project relative path => append project directory to path if relative path is given
Removed inklecate binary from shipped InkCPP marketplace plugin. FAB requires to do so. Therfore a setting for a path to the local inklecate version was added as a dialog window if this path is invalid, which is open at import time. minore fixes include adding copy right header
core: + add migration + use binary search for container references (@willvale) Clib bindings: + fixes in api UnrealEngine: + Add AsyncAction `CreateMigratableSnapshot` + Uses UPROPERTY to keep objects alive (@dynontricia) + Add headers to public to allow for C++ bindings
Refactoring and bug fixes bump(UE): to version 5.7 fix(snapshot): + memory leaks + choice tag storage fix(runner): + correct visit count for jumps to start of multiple container + some glue and whitespace issues + correct bool handling + add multiple additional numeric cast feat: + type casting for external functions + introduce `INKCPP_NO_EXCEPTIONS` and `INKCPP_NO_RTTI` for better intigration in other enviroments --- authors: harryr0se, willvale, JBenda, marekdaniluk
+ Support logic operatinos (&&,||,NOT) for lists + fix: additional newlines and tabs at the begin on line Unreal: + Support inkcpp `INCLUDE` statement + included files are listed as soruce files in asset + a included file change will issue a reimport of the main asset
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