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Tags: JBenda/inkcpp

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v0.1.11+UEPatch_2

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+ std::filesystem::exists does not support quoted path => remove quot…

…es from string in setting

+ If you use the file selection GUI in UE and select a path inside the project it stores a project relative path => append project directory to path if relative path is given

v0.1.11+UEPatch_1

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+ tmpnam_s is not available on all targets

+ FFilePath = TEXT("NULL") does not work on all targets

v0.1.11+UEPatch_0

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Removed inklecate binary from shipped InkCPP marketplace plugin.

FAB requires to do so. Therfore a setting for a path to the local inklecate version was added as a dialog window if this path is invalid, which is open at import time.

minore fixes include adding copy right header

v0.1.11

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Unverified

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core:

+ add migration
+ use binary search for container references (@willvale)

Clib bindings:
+ fixes in api

UnrealEngine:
+ Add AsyncAction `CreateMigratableSnapshot`
+ Uses UPROPERTY to keep objects alive (@dynontricia)
+ Add headers to public to allow for C++ bindings

v0.1.10

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Unverified

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Refactoring and bug fixes

bump(UE): to version 5.7

fix(snapshot):
+ memory leaks
+ choice tag storage

fix(runner):
+ correct visit count for jumps to start of multiple container
+ some glue and whitespace issues
+ correct bool handling
+ add multiple additional numeric cast

feat:
+ type casting for external functions
+ introduce `INKCPP_NO_EXCEPTIONS` and `INKCPP_NO_RTTI` for better
  intigration in other enviroments

---

authors:
harryr0se, willvale, JBenda, marekdaniluk

v0.1.9

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add UE5.6 support and minor fixes

Features:
+ UE5.6 support
+ configurable dynamic/static allocation for nearly any array/tree/list

Fixes:
+ removed unnecessary dependency on C++20
+ update pipeline to use new Ubuntu runner

v0.1.8

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Advanced Tag handling

+ Global and knot/stitch tags are now accessible.
+ get current knot/stitch (hash)
+ UE: EnterKnot (stitch) event

v0.1.7

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+ C++17 compatible

+ use signed number to track references (value.h:pointer.ci)
+ disable tests per default
+ enhances inklecate provision through cmake
+ adapter for UE5.5 (IAssetTypeActions)
+ expand inkcpp_py documentation

v0.1.6

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UE 5.4 Fixes

v0.1.5

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+ Support logic operatinos (&&,||,NOT) for lists

+ fix: additional newlines and tabs at the begin on line

Unreal:
+ Support inkcpp `INCLUDE` statement
  + included files are listed as soruce files in asset
  + a included file change will issue a reimport of the main asset