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Taiga Studios
- Helsinki
- http://www.taigastudios.com
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The C++ version of the 3D Game Engine, as of the end of the 3D Game Engine Tutorial
Audio playback and capture library written in C, in a single source file.
A simple and easy-to-use file-format to package resources
A simple and easy-to-use immediate-mode gui library
A collection of small sample games made with raylib
A simple and easy-to-use library to enjoy videogames programming
What if Casey Muratori started Handmade Hero on a Mac? That's what this is.
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
JanneRemes / VulkanDemos
Forked from Z80Fan/VulkanDemosVulkan demos and tutorials.
A wrapper library for OpenAL. Makes using OpenAL alot easier.
A guide for the rest of us on using C++ templates.
High performance physically based renderer in C++11
Change C++ code at runtime
C++ math library developed primarily for games focused on simplicity and efficiency.
Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platf…
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool
Code samples for "Creating Mobile Apps with Xamarin.Forms"
An open-source JavaScript library for world-class 3D globes and maps 🌎
Simple pipeline for building cross-platform CMake projects.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.