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10:32
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Starred repositories
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Voxel-based fluid simulation engine for computer games
A differentiable PDE solving framework for machine learning
HinaFlow is a Houdini HDK based, open-source framework targeted at fluid simulation research in Computer Graphics and Machine Learning.
Understanding Deep Learning - Simon J.D. Prince
Tutorials, assignments, and competitions for MIT Deep Learning related courses.
[NeurIPS 2024] Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mamba
WiLoR: End-to-end 3D hand localization and reconstruction in-the-wild
We write your reusable computer vision tools. 💜
DreamX-World: A General-Purpose Interactive World Model
Dependency-free text roll animation for vanilla JS, React, and Vue.
AutoScientists: Self-Organizing Agent Teams for Long-Running Scientific Experimentation
A Claude Code skill for generating UI in the Nothing design language. Monochrome, typographic, industrial.
This is the source code for our ICLR 2025 work EqNIO
an open source, extensible AI agent that goes beyond code suggestions - install, execute, edit, and test with any LLM
AI assisted programming in Emacs with Aider
Smooth-scrolling and minimap like sublime editor
kidd / org-gcal.el
Forked from myuhe/org-gcal.elOrg sync with Google Calendar. (active maintained project as of 2019-11-06)
AI agent toolkit: unified LLM API, agent loop, TUI, coding agent CLI
A new approach to Emacs - Including TypeScript, Threading, Async I/O, and WebRender.
Prelude is an enhanced Emacs 29.1+ distribution that should make your experience with Emacs both more pleasant and more powerful.