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- https://joonaa.dev
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A Rust port of the bepuphysics v2 library.
A Bevy 0.18 scene editor with hierarchy, inspector, and 3D viewport
A sprouting integration of the Firewheel audio engine
Automatic builds of Tracy for all platforms
A fun 3D Kinematic Character Controller for Bevy
[PG2025] PaMO: Parallel Mesh Optimization for Intersection-Free Low-Poly Modeling on the GPU
Parallel Dual Marching Cubes for Intersection-free Mesh
A language server implementation for WGSL and WESL
Cross-platform MPM physics simulation in Rust and Slang
A 3D reference project and tech demo for the Bevy Engine
PartNet Dataset Official Release Repo
Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
Augmented Vertex Block Descent (AVBD) reference implementation
A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.
A simple, configurable, blazingly fast noise library built for and with Bevy.
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
An efficient, reliable parser for CommonMark, a standard dialect of Markdown