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Multi-OS 3D engine.

C++ 570 29 Updated Apr 10, 2026

Mesh optimization library that makes meshes smaller and faster to render

C++ 7,552 625 Updated Apr 2, 2026

Emscripten: An LLVM-to-WebAssembly Compiler

C++ 27,308 3,513 Updated Apr 11, 2026

Visualizing Massive Point Clouds in WebGPU

JavaScript 97 6 Updated Oct 7, 2025

Fast C++ logging library.

C++ 28,632 5,115 Updated Apr 9, 2026

A refreshingly simple data-driven game engine built in Rust

Rust 45,533 4,502 Updated Apr 11, 2026

Renderer agnostic frame graph library

C++ 257 30 Updated Dec 3, 2025

File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://s…

C++ 747 91 Updated Apr 9, 2026

Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"

Cuda 644 40 Updated May 14, 2025

Header only C++11 tiny glTF 2.0 library

C++ 2,436 479 Updated Apr 5, 2026

copc-lib provides an easy-to-use reader and writer interface for creating and reading Cloud Optimized Point Clouds, with bindings for Python and C++

C++ 60 16 Updated Mar 16, 2026

Alternative LAZ implementation for C++ and JavaScript

C++ 100 53 Updated Mar 25, 2026

Convenient, high-performance RGB color and position control for console output

C++ 861 40 Updated Sep 21, 2024

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

C++ 12,516 1,079 Updated Apr 10, 2026

WebGPU-based renderer for 3D Gaussian Splatting

TypeScript 30 1 Updated Jun 5, 2024