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Mesh optimization library that makes meshes smaller and faster to render
Emscripten: An LLVM-to-WebAssembly Compiler
Visualizing Massive Point Clouds in WebGPU
A refreshingly simple data-driven game engine built in Rust
File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://s…
Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"
copc-lib provides an easy-to-use reader and writer interface for creating and reading Cloud Optimized Point Clouds, with bindings for Python and C++
Alternative LAZ implementation for C++ and JavaScript
Convenient, high-performance RGB color and position control for console output
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
WebGPU-based renderer for 3D Gaussian Splatting