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Tags: KDAB/kuesa
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Update shader graphs and the iro-materials-gallery example materials: A new gltfYUp property was added to materials which care about which axis is up. If set to true, it means the scene was designed in a Z-up environment and transformed to Y-up on export. iro-materials-gallery: All kuesa nodes were re-instanciated. gltf files for custom Material unit tests were also updated Change-Id: Icd5b61facafe0ab95df4b342046d8e6f08239121 Reviewed-on: https://codereview.kdab.com/c/kuesa/kuesa/+/78132 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Kuesa 1.1.0 Release * GLTF2 Importer improvements: - support for draco compression - support for MorphTarget animations - support for glb - support embedded image - support for sparse accessors * gltfEditor: - AssetPipelineEditor renamed to gltfEditor - generation of tangents and normals at runtime - export of compressed gltf - additional information on Meshes and Textures * Kuesa Runtime - full documentation and examples - depth-of-field post processing effect - bloom post processing effect - configurable tone mapping and gamma correction - rewrite of the PBR shaders - simple, easy to deploy gltfViewer application added - use of MSAA when available - improved light support - gltf2 unlit material extension support - numerous bug fixes and improvements