Stars
A C# code library containing custom-built Vector types based on those of the UnityEngine namespace.
The mighty, self-hostable Git server for the command line🍦
A next-generation crawling and spidering framework.
Concise and beautiful algorithms written in Julia
Terminal UI library with rich, interactive widgets — written in Golang
Plan 9 History, from 2002-12-12 to 2015-01-10. A more complete version of this repository is available on https://github.com/plan9foundation/plan9
Rich is a Python library for rich text and beautiful formatting in the terminal.
This repository is maintained by Omar Santos (@santosomar) and includes thousands of resources related to ethical hacking, bug bounties, digital forensics and incident response (DFIR), AI security,…
Stock options, RSUs, taxes — read the latest edition: www.holloway.com/ec
A lightweight game development environment where games can be written in Wren
SpiderFoot automates OSINT for threat intelligence and mapping your attack surface.
Getting QMK programming up and running for the Tokyo 60 v3 - a quick guide for the reckless and impatient
A huge list of alternatives to Google products. Privacy tips, tricks, and links.
Standard Go Project Layout
A Go web server with built in logging, tracing, health check, and graceful shutdown. It also includes a few demo applications showing the Go HTML temple functionality.
Master programming by recreating your favorite technologies from scratch.
A new arguably faster implementation of Apache Spark from scratch in Rust
[Deprecated, see https://github.com/EHfive/pulseaudio-modules-bt/issues/154] Adds Sony LDAC, aptX, aptX HD, AAC codecs (A2DP Audio) support to PulseAudio on Linux
Questions to ask the company during your interview
org-mode on the web, built with React, optimized for mobile, synced with Dropbox and Google Drive
Master the command line, in one page
System design interview for IT companies
A central repository of Haskell Game Programming resources, put together by Keera Studios
A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.