-
Polygonflow
- Sweden
- Polygonflow.io
- @AdnanChaumette
Highlights
- Pro
Starred repositories
miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Slint is an open-source declarative GUI toolkit to build native user interfaces for Rust, C++, JavaScript, or Python apps.
C++ examples for the Vulkan graphics API
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
Mesh optimization library that makes meshes smaller and faster to render
A cross-platform GUI library for Rust, inspired by Elm
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
a programming library with geometric algorithms
Augmented Vertex Block Descent for Houdini
Single-header dependency-free BVH construction and traversal library.
A lightweight WebAssembly runtime that is fast, secure, and standards-compliant
Facilitating high-level interactions between Wasm modules and JavaScript
The IDE and Discrete-Event Simulation (DES) framework for visual simulation modelling.
An updated build of PEEL dedicated to PhysX
🐦 Friendly little instrumentation profiler for Rust 🦀
A small data-oriented and SIMD-optimized 3D rigid body physics library.
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