Stars
Realtime snow deformation & accumulation in unity 3d
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
Ray tracing examples and tutorials using VK_KHR_ray_tracing
A middleware library and sample application for high-quality skin and eye rendering
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Getting Started with RTX Ray Tracing
Translucency effect for Unity using the Spherical Harmonics basis
RyogiMana / Unity_SphericalHarmonics_Translucency
Forked from pieroaccardi/Unity_SphericalHarmonics_TranslucencyTranslucency effect for Unity using the Spherical Harmonics basis
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Demo for post-processing implement in Unity.
RenderDoc is a stand-alone graphics debugging tool.
This project is explicitly based on the original UnityPSDLayoutTool and adds compatibility fixes and workflow improvements for newer Unity versions.
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Optimised BVH traversal + HDRI environment mapping
RNG65536 / GPU-path-tracing-tutorial-4
Forked from straaljager/GPU-path-tracing-with-CUDA-tutorial-4Optimised BVH traversal + HDRI environment mapping
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
This is an implementation of ReSTIR with spatial reuse in Lajolla, UCSD CSE 272 renderer.
基于C++和OpenGL实现的模仿我的世界的图形学小Demo。实现了包括地形自动生成,方块消除和放置功能。