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Realtime snow deformation & accumulation in unity 3d

C# 79 20 Updated Mar 17, 2022

Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.

C++ 379 29 Updated Jun 2, 2026

Ray tracing examples and tutorials using VK_KHR_ray_tracing

C++ 1,719 171 Updated Jun 2, 2026

A middleware library and sample application for high-quality skin and eye rendering

C++ 487 146 Updated Aug 13, 2019

Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)

C++ 58 9 Updated Dec 22, 2024

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

C++ 2,920 214 Updated Feb 21, 2024

Getting Started with RTX Ray Tracing

C++ 676 99 Updated Jun 19, 2020

Translucency effect for Unity using the Spherical Harmonics basis

C# 84 18 Updated May 5, 2018

Translucency effect for Unity using the Spherical Harmonics basis

C# 1 Updated May 5, 2018

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

C++ 340 34 Updated May 15, 2024

Demo for post-processing implement in Unity.

ShaderLab 81 24 Updated Oct 25, 2019

RenderDoc is a stand-alone graphics debugging tool.

C++ 10,797 1,682 Updated Jun 17, 2026

计算机图形学大作业 SSAO & SSDO

C++ 5 1 Updated Jul 3, 2022

这是 LiMi分享的文件通常你会从B站访问到此

ShaderLab 8 3 Updated Jun 8, 2026

This project is explicitly based on the original UnityPSDLayoutTool and adds compatibility fixes and workflow improvements for newer Unity versions.

C# 53 11 Updated Mar 12, 2026
HTML 20 1 Updated Jul 26, 2025

Graphic Engine & Game Engine lists

2,251 238 Updated May 18, 2026

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9,959 1,752 Updated Oct 16, 2021

📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2,665 531 Updated Apr 23, 2018

Mitsuba renderer main repository

C++ 1,108 328 Updated Sep 11, 2023

My path tracer

C++ 531 36 Updated Jun 25, 2023

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,497 133 Updated Jun 26, 2025

Optimised BVH traversal + HDRI environment mapping

C++ 231 35 Updated Feb 28, 2020

Optimised BVH traversal + HDRI environment mapping

C++ 14 5 Updated Aug 17, 2019
Python 5 1 Updated Nov 10, 2025

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

C++ 2,048 199 Updated Feb 9, 2024

UCSD CSE 272 renderer

C++ 115 69 Updated Jan 6, 2026

This is an implementation of ReSTIR with spatial reuse in Lajolla, UCSD CSE 272 renderer.

C++ 5 Updated Mar 28, 2023

Her Programming Language written in Rust.

Rust 487 15 Updated Jun 17, 2025

基于C++和OpenGL实现的模仿我的世界的图形学小Demo。实现了包括地形自动生成,方块消除和放置功能。

C++ 99 18 Updated Dec 4, 2020
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