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Starred repositories
GUI application for viewing and editing resources found in games powered by Decima Engine
Tools, notes, and research related to reverse engineering the Decima Game Engine.
π RuView turns commodity WiFi signals into real-time spatial intelligence, vital sign monitoring, and presence detection — all without a single pixel of video.
Arma: Cold War Assault Remastered Source Code Repository.
Runtime Compiled C++ example based on the Dear ImGui DirectX11 Example
Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C
Compiler-neutral Internal Program Representation for C++
postmemetic / Duke-RT
Forked from ZDoom/RazeRay-traced rendering for the Raze engine, and, specifically, Duke 3D. Forked from the Build engine port Raze, backed by GZDoom tech.
A replacement for rand()/srand() that's ~700% faster and typically has better statistical distribution. An adaptationof Melissa O'Neill's PCG rand with a fallback to xor-rand for 32-bit code.
GPU API abstraction focused on bindless approaches
The official home of the Presto distributed SQL query engine for big data
"The Mathematical Mind of a C++ Programmer" presentation at using std::cpp 2026 and associated material
Postmodern immutable and persistent data structures for C++ — value semantics at scale
plf::hive is a fork of plf::colony to match the current C++ standards proposal.
An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elements regardless of insertions/erasures. Provides higher-perf…
Implementing and analyzing a data structure in C++
An experimental stackless Lua VM implemented in pure Rust
Minimum viable Flecs entity component system implementation in Unreal Engine.
Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture
Just a list of references for 3D programming
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
A framework for rapid prototyping and development of real-time rendering techniques.
Entity Component System focused on usability and flexibility.
Roaring bitmaps in C (and C++), with SIMD (AVX2, AVX-512 and NEON) optimizations: used by Apache Doris, ClickHouse, Alibaba Tair, Redpanda, YDB and StarRocks
Data-oriented parallel entity component system for Rust.