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GUI application for viewing and editing resources found in games powered by Decima Engine

Java 256 26 Updated May 10, 2026

Tools, notes, and research related to reverse engineering the Decima Game Engine.

C++ 57 5 Updated Jul 21, 2020

π RuView turns commodity WiFi signals into real-time spatial intelligence, vital sign monitoring, and presence detection — all without a single pixel of video.

Rust 75,940 10,158 Updated Jun 30, 2026

Runtime compiled C++ with hot-swapped classes.

C++ 128 13 Updated Aug 15, 2022

Arma: Cold War Assault Remastered Source Code Repository.

C++ 716 92 Updated Jun 22, 2026

Runtime Compiled C++ example based on the Dear ImGui DirectX11 Example

C++ 49 11 Updated Oct 31, 2025

Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C

C 2,458 208 Updated Jun 30, 2026

Reflection-based ImGui wrapper

C++ 345 12 Updated Apr 21, 2026

Compiler-neutral Internal Program Representation for C++

C++ 235 24 Updated May 28, 2026

Ray-traced rendering for the Raze engine, and, specifically, Duke 3D. Forked from the Build engine port Raze, backed by GZDoom tech.

C++ 113 2 Updated Jun 29, 2026

A replacement for rand()/srand() that's ~700% faster and typically has better statistical distribution. An adaptationof Melissa O'Neill's PCG rand with a fallback to xor-rand for 32-bit code.

C++ 24 4 Updated May 21, 2026

GPU API abstraction focused on bindless approaches

C++ 61 2 Updated Jun 29, 2026

The official home of the Presto distributed SQL query engine for big data

Java 16,711 5,542 Updated Jun 30, 2026
C++ 18 3 Updated Jun 2, 2026

"The Mathematical Mind of a C++ Programmer" presentation at using std::cpp 2026 and associated material

6 Updated Apr 1, 2026

Postmodern immutable and persistent data structures for C++ — value semantics at scale

C++ 2,856 203 Updated Feb 25, 2026

plf::hive is a fork of plf::colony to match the current C++ standards proposal.

C++ 152 16 Updated Jun 29, 2026

An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elements regardless of insertions/erasures. Provides higher-perf…

C++ 498 36 Updated Jun 29, 2026

Implementing and analyzing a data structure in C++

C++ 6 1 Updated Jan 29, 2017

An experimental stackless Lua VM implemented in pure Rust

Rust 2,135 97 Updated Jul 10, 2025

Minimum viable Flecs entity component system implementation in Unreal Engine.

C 22 4 Updated Oct 29, 2025

Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture

C++ 664 48 Updated Jun 29, 2026

Just a list of references for 3D programming

108 8 Updated Jul 5, 2021

High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.

Go 84 1 Updated Jun 25, 2026

A framework for rapid prototyping and development of real-time rendering techniques.

C 1,184 88 Updated May 21, 2026

High performance Rust ECS library

Rust 1,715 140 Updated Dec 30, 2021

Entity Component System focused on usability and flexibility.

Rust 866 61 Updated Jun 24, 2026

Roaring bitmaps in C (and C++), with SIMD (AVX2, AVX-512 and NEON) optimizations: used by Apache Doris, ClickHouse, Alibaba Tair, Redpanda, YDB and StarRocks

C 1,851 324 Updated Jun 29, 2026

Data-oriented parallel entity component system for Rust.

Rust 28 1 Updated Jun 13, 2017
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