Stars
A 100% matching Chrono Cross decompilation, based on the Radical Dreamers version
AI-powered PCSX2 debugger bridge via Model Context Protocol (MCP). Set breakpoints, read registers, disassemble MIPS, inspect memory all from your AI coding assistant. Pre-built, plug-and-play.
OZORDI / LibertyRecomp
Forked from sonicnext-dev/MarathonRecompAn unofficial PC port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
nihirunoherr / PS1Recomp
Forked from N64Recomp/N64RecompPS1 recompiler tool based on the N64 recomp tool by Wiseguy.
GCRecomp is an experimental project to statically recompile GameCube games into Rust, producing standalone executables (game.exe) that run natively on modern PCs. Inspired by N64Recomp, it translat…
Unofficial PC Port of Animal Crossing Gamecube
Decompilation of Street Fighter III: 3rd Strike for PlayStation 2
In-progress matching decompilation of Silent Hill 3
An open source reimplementation of Burnout 3: Takedown
Decompilation project of Resident Evil - Code: Veronica X (PS2) which aims to reconstruct the source code of the game.
A decompilation project of Ben 10: Protector of Earth for the PlayStation 2.
N64 Game-Engine and Editor using libdragon & tiny3d
zestydevy / smash64r
Forked from Zelda64Recomp/Zelda64RecompStatic recompilation of Super Smash Bros. for PC (Windows/Linux)
WIP multi-platform port of Silent Hill 1 with a future-proof foundation.
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
A decompilation and port of Sonic Advance 1 & 2 - GameBoy Advance game's written in C
Decompilation project for SpongeBob SquarePants: Battle for Bikini Bottom