Stars
Scalable MCP backend optimized for Claude Code and Claude Desktop — secure, low-latency, plug-and-play.
Create tRPC-powered apps with one command
Prisma 2+ generator to emit fully implemented tRPC routers
Shrink (minify) Pico-8 (& Picotron) carts, as well as other tools (e.g. linting, format conversion, exports)
A quick start template for making 3D Multiplayer games with Godot. Includes Netfox lag compensation.
An example of a simple RPG game using raylib
A little package that brings sound to any Go application. Suitable for playback and audio-processing.
An indirect control real-time strategy game about robot colonies
Online Multiplayer Browser Game with Old-School Raycasting Graphics.
An Odin + Raylib game template with Hot Reloading pre-setup
A Simple Godot 4 Online Multiplayer FPS Prototype
A plugin for Godot 4.x. SignalVisualizer displays the current scene's signals and connections in a easy to read graph and tree dock.
Orchestrator: Unleashing Creativity with Visual Scripting
Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing.
Demonstration and Template Projects
A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
Nez is a free 2D focused framework that works with MonoGame and FNA
Extensions to make MonoGame more awesome
One framework for creating powerful cross-platform games.
FNA - Accuracy-focused XNA4 reimplementation for open platforms
Roguelike game using Rust and the Bevy engine