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Starred repositories

35 stars written in Cuda
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LLM training in simple, raw C/CUDA

Cuda 28,090 3,266 Updated Jun 26, 2025

Instant neural graphics primitives: lightning fast NeRF and more

Cuda 17,036 2,018 Updated Oct 8, 2025

The project is an official implementation of our CVPR2019 paper "Deep High-Resolution Representation Learning for Human Pose Estimation"

Cuda 4,445 930 Updated Aug 30, 2024

CUDA accelerated rasterization of gaussian splatting

Cuda 3,905 591 Updated Oct 2, 2025

Squeeze-and-Excitation Networks

Cuda 3,580 851 Updated Feb 25, 2019

[ARCHIVED] Cooperative primitives for CUDA C++. See https://github.com/NVIDIA/cccl

Cuda 1,801 463 Updated Oct 9, 2023

A CUDA implementation of SIFT for NVidia GPUs (1.2 ms on a GTX 1060)

Cuda 925 294 Updated Oct 1, 2025

[CVPR 2023 Highlight] Neural Kernel Surface Reconstruction

Cuda 888 61 Updated Sep 24, 2025
Cuda 803 87 Updated May 10, 2025

Stereo Matching by Training a Convolutional Neural Network to Compare Image Patches

Cuda 725 231 Updated Jan 25, 2018

[ICCV 2023] Official code for NeuS2

Cuda 708 51 Updated Mar 22, 2024

GA-Net: Guided Aggregation Net for End-to-end Stereo Matching

Cuda 563 134 Updated Apr 15, 2020

Fast k nearest neighbor search using GPU

Cuda 542 110 Updated Aug 6, 2018

Instant neural graphics primitives: lightning fast NeRF and more

Cuda 503 73 Updated Aug 14, 2022

Code for KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs

Cuda 492 53 Updated Jun 16, 2021

PopSift is an implementation of the SIFT algorithm in CUDA.

Cuda 478 125 Updated Oct 27, 2025

MegBA: A GPU-Based Distributed Library for Large-Scale Bundle Adjustment

Cuda 475 61 Updated Jun 3, 2024

NeRFshop: Interactive Editing of Neural Radiance Fields

Cuda 460 24 Updated Mar 27, 2023

Official implementation of "Decentralization and Acceleration Enables Large-Scale Bundle Adjustment"

Cuda 365 32 Updated Jul 28, 2023

This is a monocular dense mapping system corresponding to IROS 2018 "Quadtree-accelerated Real-time Monocular Dense Mapping"

Cuda 365 87 Updated Oct 16, 2018

SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving

Cuda 282 20 Updated Oct 9, 2025

Code for "Representing Volumetric Videos as Dynamic MLP Maps" CVPR 2023

Cuda 239 9 Updated Dec 6, 2023

Fixed Radius Nearest Neighbor Search on GPU

Cuda 191 29 Updated Mar 6, 2024

[CVPR'21] [Jittor & Pytorch] DI-Fusion: Online Implicit 3D Reconstruction with Deep Priors

Cuda 124 13 Updated Jul 12, 2022

kmeans clustering with multi-GPU capabilities

Cuda 119 31 Updated Apr 18, 2023

Official implementation for paper "Adaptive Patch Deformation for Textureless-Resilient Multi-View Stereo" (CVPR 2023)

Cuda 97 14 Updated Oct 10, 2025

CPP Implementation of "ALIKED: A Lighter Keypoint and Descriptor Extraction Network via Deformable Transformation"

Cuda 89 5 Updated Dec 5, 2024

Instant NeRF for depth/3d shape estimation of transparent objects

Cuda 84 6 Updated Feb 3, 2023

Implementation of "Variational Depth from Focus Reconstruction" [Moeller 2015]

Cuda 60 22 Updated Feb 2, 2020

Dense RGB-D SLAM system RGB-D SLAM articulated around a supersurfel-based 3D representation for fast, lightweight and compact mapping in indoor environment.

Cuda 60 11 Updated Apr 29, 2021
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