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mandelprinter Public
Prints mandelbrots in text. Can easily be modified to print other fractals.
C++ UpdatedJul 10, 2017 -
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digital-fov Public
Field of vision algorithm intended for use in roguelike games. Based on Brensenham's digital line algorithm.
C++ MIT License UpdatedMay 8, 2017 -
getch Public
Simple c++ function for getting single characters from the user.
C++ UpdatedMay 4, 2017 -
perlin-noise Public
Ken Perlin's improved noise algorithm implemented with C++
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csi Public
Easily generate ANSI escape sequence strings to print colored or stylized text, move the cursor, or erase parts of the display.
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digital-fov-depreciated-2 Public
Symetrical field-of-vision algorithm based on Brensenham's line algorithm implemented with C++
C++ MIT License UpdatedFeb 11, 2017 -
connect-four Public
Console-based Connect Four game implemented with C++ and Ncurses
C++ MIT License UpdatedFeb 1, 2017 -
astar Public
Efficient shortest-path algorithm implemented in C++
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gradient-noise Public
Gradient noise algorithm with a templated number of dimensions implemented with C++
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abbreviation Public
Easily abbreviate numbers to 4 characters with c++
C++ MIT License UpdatedDec 22, 2016 -
ansi-screen Public
Streamable 2D character array which supports ansi colors and styles.
C++ MIT License UpdatedDec 12, 2016 -
ppm-image-depreciated Public
Easily load, save, stream, create, and edit ppm images.
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digital-fov-depreciated Public
Symetrical field-of-vision algorithm based on Brensenham's line algorithm implemented with C++
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perlin-noise-depreciated Public
A small library for easily creating perlin noise. Strongly based on Ken Perlin's Improved Noise from 2002.