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Starred repositories
Evidence-first agent skills for game design analysis, concept architecture, and AI workflow evolution.
Drop-in runtime sprite-atlas baker for Unity 6 / URP. Bake any 3D animated character into a sprite atlas at game start, then play back as a flat textured quad — multi-row, multi-yaw, async GPU read…
Claude Code 泄露源码 - 本地可运行版本,新增跨平台桌面端软件补齐Computer Use(附带核心模块解析)
An MCP server for RenderDoc: Empowering AI assistants to analyze GPU frame captures and debug graphics pipelines.
Portable CC-inspired skills for memory, verification, multi-agent coordination, context compression, and proactive coding-agent workflows.
A multi-provider AI agent CLI with tool orchestration support
AI automation skills specifically designed for Unity
These components and shaders allow you to add rounded corners to UI elements!
This project is explicitly based on the original UnityPSDLayoutTool and adds compatibility fixes and workflow improvements for newer Unity versions.
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
An animated collection of emoji from Microsoft.
Demo: Unity + XLua + TypescriptToLua + SolidJS
Script for installing the most compatible version of copilot / copilot-chat in code-server
An AI SKILL that provide design intelligence for building professional UI/UX multiple platforms
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
Unity high-definition graphics plugin for Universal Render Pipelines.
Open source recreation of Daggerfall in the Unity engine
Maple Mono: Open source monospace font with round corner, ligatures and Nerd-Font icons for IDE and terminal, fine-grained customization options. 带连字和控制台图标的圆角等宽字体,中英文宽度完美2:1,细粒度的自定义选项
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via…
Unity project to emulate the style of turn based JRPG games. Heavily inspired by Octopath Traveler and FF7.
Vehicle physics system for the Unity engine.