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Commits on Aug 2, 2026
Clarify supported Apple deployment targets for SDL 3.0
slouken
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a4340f1
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Simplify SDL_IsPhone (#16080)
AntTheAlchemist
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iOS: fix SDL_GetUIKitDeviceFormFactor return type
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voki-andreev-a
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Leave open Xbox devices in the libusb enumerated list on macOS
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cocoa: Workaround for an issue with incorrect window position after exiting fullscreen on some displays
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Commits on Aug 1, 2026
wayland: Handle odd behavior with non-resizable windows in certain tiling compositors
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render: Fix Xbox Series X|S shader include paths
TheSpydog
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slouken
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730fe55
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wayland: don't redeclare getresuid/getresgid
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MrNeRF
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slouken
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Commits on Jul 31, 2026
Fixed SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER with IYUV and YV12 pixel buffers
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ec4bdfd
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Fixed support for SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER
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cmake: mark the cmake script as compatible with CMake 4.4
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Moved GameInput into the gameinput folder in the Visual Studio project
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Sync SDL3 wiki -> header
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Fix some DBus tray issues
eafton
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7b7a74e
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Sync SDL3 wiki -> header
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Support extended interop with the 2D Metal renderer
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Commits on Jul 30, 2026
Metal: Fix for required rebinding when switching pipelines
NickWaanders
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Make gameinput.cpp c++98-compatible
madebr
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windows: vendor GameInput headers
madebr
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b048e8e
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wayland: Clear references to the clipboard when setting new data
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wayland: Don't send nil selections when changing clipboard data
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wayland: Format clipboard code style
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wayland: Cleanup clipboard code
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Add setBackButtonTrapEnabled to proguard
AntTheAlchemist
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slouken
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Fixed java.lang.ClassNotFoundException: Didn't find class "android.window.OnBackInvokedCallback" on Android 8.0
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Commits on Jul 29, 2026
ci: write the commit message from env instead of through an expanding heredoc
kobihikri
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Commits on Jul 28, 2026
x11: Register the input context destroyed callback
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Check for the sRGB color primaries rather than the transfer function
slouken
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1457503
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Commits on Jul 27, 2026
Use the modern OnBackInvokedCallback method to trap the back button on newer Android devices (#16052)
Packetdancer
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412a7c5
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Use the render passes we just created when creating a Vulkan render target
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f4337ed
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Allow writing to planar YUV textures from application code in the Vulkan renderer
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Commits on Jul 26, 2026
ci: Add Windows 11 ARM64 job
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ci: Build Android.mk in parallel
madebr
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81acd92
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wayland: Fix maximized check when setting the window size
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Commits on Jul 25, 2026
Add "_FIRST/_LAST" fields to events subsections.
Lucas Alves
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