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Chocolate Doom is a Doom source port that is minimalist and historically accurate.
Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
An enhanced port of Genesis Plus - accurate & portable Sega 8/16 bit emulator
Doom port for DOS, optimized to be as fast as possible!
Reconstructed source code of the game Duke Nukem II
Original Raptor Call Of The Shadows version 1.2 DOS source code
A decompilation of Duke Nukem Zero Hour
VGM file command-line player and Winamp plugin.
SlaveDriver Engine for Sega Saturn GPL Source Code
A more modular rewrite of most components from VGMPlay. will include sub-libraries for audio output, sound emulation and VGM playback
Ports of Keen Dreams, the 3D Catacomb games and Wolfenstein 3D
Reversed-engineered source port from Raptor Call Of The Shadows
A limit-removing source port of Doom, Heretic and Hexen. It has numerous vanilla bug fixes, enhanced 640x400 and 1280x800 rendering resolutions, improved game palettes and offers many optional aest…
Emulation core for the "ESFM" enhanced OPL3 clone, based on Nuke.YKT's Nuked OPL3 and reverse-engineering efforts from the community
XMAPEDIT is an Open Source extended version of original Blood map editor
DOS source port of Doom with DMX features support. 100% vanilla-compatible with any IWAD.
Chocolate Doom inspired Blood port (heavily WIP)
Port of the AudioLib sound library used by Apogee games
SOSPLAY - A simple HMI MIDI player for DOS, a little sandbox over a copy of HMI Sound Operating System, taken from a Corridor 8 source code repository.
The DJGPP port of Apogee Sound System audio library and tools (AudioLib) used in Build Engine based games such as Duke Nukem 3D, Blood, Shadow Warrior, NAM, etc.