Stars
Simulating different crowds in Isaac Sim for autonomous navigation
A Houdini HDA that creates a ramp based on a color palette from an image using k-means clustering.
Particle system using Curl Noise for Unity.
Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
Fast 3d/4d divergence-free noise for shaders.
Implementation of curl noise for particles simulated on GPU with OpenGL
A procedural function that generates dendritic patterns and is locally computable.
High-performance multi-material continuum physics engine in Taichi
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
Audiocraft is a library for audio processing and generation with deep learning. It features the state-of-the-art EnCodec audio compressor / tokenizer, along with MusicGen, a simple and controllable…
Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.
Realtime, interactive 3D GPU PIC/FLIP fluid simulation
webgpu-particle-compute-shader-curl-noise-demo
⚛️ Electron bindings for Apple Liquid Glass
A powerful cross-platform port management tool for developers. Monitor ports, manage Kubernetes port forwards, integrate Cloudflare Tunnels, and kill processes with one click.
3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)
Demos and experiments in WebGPU technology. Focus on compute shaders.
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
Real time GPU two phase fluid simulation