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collection of LV2 plugins (submodules) for packaging
zalo / LichtFeld-Studio
Forked from MrNeRF/LichtFeld-StudioTrain, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.
PixelRoot32 Game Engine is a lightweight, modular 2D game engine written in C++17 and designed specifically for ESP32 microcontrollers.
A videogame (console and game) for the Raspberry Pi Pico 2
A Godot Addon to make working with bones, rigs, and animations easier
Base environment for Red Eclipse and associated source files.
A pragmatic set of modern colour space transforms
IIR Hilbert filter: short, dependency-free, header-only C++
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes
A minimal short-time Fourier transform example for the Daisy Seed.
These are bindings for the FFTW - Fast Fourier Transform in the West, for the Odin programming language.
KISSFFT very fast bindings for the Odin programming language.
a Fast Fourier Transform (FFT) library that tries to Keep it Simple, Stupid
MalgAmoe / clap-odin
Forked from Galena-DSP/clap-odinBindings for the CLAP audio plugin standard in Odin
A character controller for Unity that covers many edge cases.
Project to demonstrate modern Vulkan features.
The most powerful open source SDK for the PS1 (as far as open source PS1 SDKs go). Not recommended for beginner use.
This repository provides a Docker-based development environment for PlayStation 1 (PS1) game development. It includes tools and libraries necessary for building PS1 games, along with a Makefile to …