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Ideation Plugin

Transform brain dumps into structured implementation artifacts through a conversational interview. HTML is used for interactive decision-making (the Mission Brief contract with evidence-gate readiness, visual comparisons during the interview). Markdown is used for reference documents (specs, PRDs) consumed directly by /ideation:execute-spec. Includes an execution workflow for implementing specs in fresh sessions with per-component feedback loops, adversarial plan critics, a Scout/Reviewer agent pipeline, and a retro loop that feeds learnings back into future runs.

What's New (0.14.0)

This release ships the full Fable 5 upgrade. Six behavior changes, plus one breaking schema change:

  • Evidence gates replace numeric confidence scoring. Readiness is no longer a 0–100 score. Each of 5 dimensions is a gate that is ready or not-ready, justified by a concrete artifact. The contract proceeds only when all 5 are ready (or the user ends the interview early). See Evidence Gates.
  • Registered agent types. Scout, Reviewer, and the plan critics are registered agents (ideation:scout, ideation:reviewer, ideation:plan-critic) invoked with per-invocation inputs only β€” their workflow, output format, and read-only tool restrictions live in the agent definitions and are enforced by the platform.
  • Reviewer escape hatch. During the review cycle the builder may refute a finding the code demonstrably contradicts, citing file:line evidence. A refutation is logged and carried back to the reviewer, which either withdraws it or maintains it; a maintained finding becomes blocking and may not be refuted twice.
  • Adversarial plan critics. Before the contract renders, three critics (scope-creep, hidden-dependency, success-criteria) review the plan in parallel while a blocker is still a one-line JSON edit. A Critic digest is shown at the approval gate. See Plan Critics.
  • Intake exploration sweep. When the work touches an existing codebase, the interview fires 2–3 parallel Explore agents at intake so the first question is already informed. Skipped for greenfield work.
  • Previews-first decision aids. Comparisons default to inline AskUserQuestion previews (monospace, side-by-side) and escalate to ephemeral HTML only when the decision hinges on real visual rendering.
  • Overlap-serialized parallel waves. /ideation:autopilot and --parallel execution plan waves with a tested CLI that serializes any phases declaring overlapping files, so two phases never race the same file. See Orchestration.
  • Retro loop. /ideation:retro mines a completed project's implementation notes for generalizable spec-gap patterns and appends them to a repo-level docs/ideation/learnings.md that future interviews read. See Retro.
  • Command Deck contract design. The contract HTML is redesigned as an instrument panel β€” dark-first with a co-equal light theme and an explicit theme toggle β€” surfacing the execution plan as an operational dashboard (run bar, phase table, copyable commands) rather than a static document. The artifact is still titled "Mission Brief".

Breaking change β€” contract-data.json schema. The contract now uses a gates object instead of the old confidence object. Regenerating an old contract fails fast:

contract-data.json uses the pre-gate `confidence` schema; regenerate via ideation to produce the `gates` schema.

Re-run ideation on the project to produce a gates-shaped contract-data.json. Specs also gained an optional per-phase files manifest field (the paths a phase touches), used by the autopilot/parallel engine to serialize file-overlapping phases.

Skills

ideation

Transforms raw, unstructured brain dumps (dictated freestyle) into actionable implementation artifacts through an evidence-gated workflow.

Use this before building any new feature, planning a migration, designing a system, or turning scattered ideas into a plan. Covers small single-spec projects through multi-phase initiatives.

How to invoke:

Use the ideation skill

[provide your brain dump - messy dictation, scattered thoughts, half-formed ideas]

Or simply start with your brain dump and mention you want to turn it into specs:

I want to build something. Here's what I'm thinking...

[your raw, unstructured thoughts]

...can you help me turn this into a spec?

The workflow:

  1. Intake - Accept your messy, unstructured input without judgment. Take a position upfront β€” what's strong, what's weak. On an existing codebase, fire a parallel exploration sweep so the first question is already informed.
  2. Interview loop - One question at a time, each with a recommended answer. Explores the codebase inline β€” if it can look something up instead of asking, it does. Challenges vague demand, undefined terms, and hypothetical users. Loops until all 5 evidence gates are ready.
  3. Contract - When all 5 gates are ready, three plan critics stress-test the plan in parallel; then generate contract.html via the contract-gen CLI. Command Deck instrument-panel layout with the gate readiness checklist, nested scope tiers (MVP / Full / Stretch), and copyable execution commands. Pick your scope tier in the terminal. Includes revision lineage tracking via Supersedes link.
  4. HTML visualizations - During interview and phasing, decisions default to inline AskUserQuestion previews; ephemeral HTML pages (comparisons, mockups, architecture options) are reserved for decisions that need real visual rendering. Deleted after you choose.
  5. Phasing & specs - Determine phases, generate Markdown specs with feedback loops and failure mode catalogs
  6. Feedback quality check - Self-review specs for feedback loop coverage before presenting
  7. Execution handoff - Phase track in contract, copy-to-clipboard ideation commands

Output artifacts:

All artifacts are written to ./docs/ideation/{project-name}/:

_comparison.html               # Ephemeral decision aid (deleted after choice is made)
contract-data.json             # Machine-readable contract (source of truth; consumed by autopilot)
contract.html                  # Mission Brief contract (for review)
contract.md                    # Plain contract (for execute-spec lineage)
contract-{date}.html / .md     # Superseded revisions (lineage chain)
prd-phase-1.md                 # Phase 1 requirements (only if PRDs chosen)
spec-phase-1.md                # Implementation spec (for execute-spec)
spec-template-{pattern}.md     # Shared template for repeatable phases (if applicable)
spec-phase-N.md                # Per-phase delta or full spec
context-map.md                 # Scout's codebase map (written during execution)
implementation-notes-phase-1.html  # Decisions made during execution (per-phase)

HTML artifacts (contract, implementation notes, ephemeral visualizations) are self-contained single files with all CSS/JS inlined β€” no external dependencies. They open in your browser automatically. Features include:

  • Command Deck layout β€” a single instrument-panel page: deck header, run bar, and sectioned panels (no tabs, no JS framework)
  • Readiness gate checklist β€” a βœ“/βœ— per dimension with its one-sentence evidence citation in the hero (no score; readiness is binary)
  • Success criteria with checks β€” each criterion renders its verifying command; criteria with no mechanical check carry a visible "judgment call" tag
  • Nested scope tiers showing MVP / Full / Stretch commitment levels
  • Horizontal phase track with risk coloring and gate support
  • Draft/Approved lifecycle β€” a Draft contract shows the phase track as a plan preview with an "awaiting approval" note; run commands appear only once the contract is Approved (Phase 5)
  • Copy-to-clipboard buttons on /ideation:autopilot and per-phase commands (Approved contracts)
  • Dark-first theming with a co-equal light theme β€” auto/light/dark toggle persisted in localStorage; auto follows system preference

Specs and PRDs are Markdown β€” readable as-is and consumed directly by /ideation:execute-spec.

Bundled references:

Shared (plugin root):

  • interview-engine.md - Shared interview engine (Phases 1-2), including the intake exploration sweep
  • confidence-rubric.md - Evidence-gate criteria for readiness assessment and spec feedback quality
  • feedback-loop-guide.md - Component-type mapping and design criteria for feedback loops

Skill-specific:

  • html-guide.md - HTML component library, design tokens, and constraints (for ephemeral comparison/visualization artifacts; contract.html is rendered only by scripts/contract-gen.ts)
  • contract-template.md - Markdown contract template (the HTML contract has no template β€” it is generator output)
  • prd-template.md - PRD template
  • spec-template.md - Implementation spec template (includes feedback loops and failure modes)

Interview Loop

The core of the skill is a relentless one-question-at-a-time interview that builds shared understanding before writing anything. Key behaviors:

  • One question at a time β€” no batching 3-5 questions. Ask, wait, ask next.
  • Recommended answer with every question β€” the agent takes a position and lets you agree or redirect.
  • Explore instead of asking β€” if the codebase can answer a question, the agent looks it up rather than asking you.
  • No question limit β€” keeps interviewing until shared understanding. Say "stop" or "wrap up" to end early.
  • Anti-sycophancy β€” banned phrases ("That's an interesting approach", "That could work") replaced with direct positions. Challenges vague demand, undefined terms, and hypothetical users.

Failure Modes

Specs now include a Failure Modes section that catalogs how each non-trivial component can fail:

Column Purpose
Component Which component
Failure Mode Named failure (not just "error")
Trigger What causes it
Impact What happens to user/system
Mitigation How to handle or acknowledge

Trivial components (config, types, constants) skip failure mode enumeration β€” same rule as feedback loops.

Implementation Notes

During execute-spec, the agent keeps a running implementation-notes-phase-{N}.html log of decisions it made that weren't covered by the spec β€” spec gaps, deviations, tradeoffs, codebase surprises, and dependency mismatches. Each entry records what the spec said (or didn't), what the agent chose, and what it rejected.

One file per phase. Opens in your browser automatically after execution. If the agent followed the spec without any judgment calls, no file is created.

Contract Lineage

Contracts track revision history via a Supersedes link. When re-running ideation on the same project, the prior contract.html is renamed to contract-{date}.html (and the sibling contract.md to contract-{date}.md) and the new contract references it, creating a traceable revision chain.

Evidence Gates

Readiness is no longer a number. The skill judges your brain dump across 5 gates, each either ready or not-ready. A gate is ready only when a concrete artifact exists β€” a goal written as a pass/fail statement, an explicit scope boundary β€” not when a score is asserted.

Gate Gate question
Problem Clarity Do I understand what problem we're solving, who has it, and why?
Goal Definition Are the goals specific and measurable?
Success Criteria Can every stated goal be checked pass/fail today?
Scope Boundaries Do I know what's in and out of scope?
Consistency Are there contradictions I need resolved?

Proceed-to-contract rule: all 5 gates ready, or the user explicitly ends the interview ("stop" / "wrap up") β€” in which case the not-ready gates are recorded as such in the contract. Each gate carries a one-sentence evidence citation: the artifact that makes it ready, or the gap that keeps it not-ready.

Judgment is deliberately conservative β€” when unsure whether the evidence is sufficient, the gate is not-ready. One extra question costs seconds; a bad contract costs hours.

The contract HTML renders these as a per-gate βœ“/βœ— evidence checklist in the hero β€” there is no aggregate score, because a contract normally only exists when every gate is ready. The full criteria live in confidence-rubric.md.

Plan Critics

Before the contract renders, three adversarial critics review the plan in parallel β€” while a blocker is still a one-line contract-data.json edit rather than a regenerate-review-regenerate loop:

Lens Looks for
scope-creep Scope items that should be a tier lower (or out of scope)
hidden-dependency Phases that depend on work an earlier phase doesn't deliver
success-criteria Goals that can't actually be checked pass/fail

Each critic returns blocker / notable / nit findings. Blockers are folded into the contract before it renders; notables are folded in if clearly right, otherwise dismissed with a reason; nits are mentioned only. A Critic digest appears at the approval gate so you can see the plan was stress-tested. Critics run once per contract and never block it β€” a failed or unregistered critic logs a warning and proceeds without that lens.

Retro

/ideation:retro [project-dir] closes the learning loop. It mines a completed project's implementation-notes-phase-*.html for generalizable spec-gap patterns β€” gaps that would change how future specs or interviews are written β€” and appends them to a repo-level docs/ideation/learnings.md that future interviews read. It dedupes against existing entries; a phase that followed its spec cleanly produces zero learnings, and that is correct.

Feedback Loops

Specs now include per-component feedback loops so the executing agent validates its work during implementation, not just after.

Each spec defines a Feedback Strategy (top-level inner-loop command and playground type), and each iterative component gets:

  • Playground - Environment to interact with (test suite, dev server, storybook, script harness)
  • Experiment - Parameterized check with specific inputs and edge cases
  • Check command - Fastest single validation, runs in seconds

Component types map to feedback mechanisms:

Component Type Feedback Mechanism
Data/logic layers Test file
UI components Dev server or Storybook
API endpoints curl/httpie script
CLI tools The tool itself
Config/types/constants Skip (typecheck covers it)

Trivial components (config, types, constants) correctly skip feedback loops. The spec quality is self-reviewed (Strong/Adequate/Weak) before presentation.

Example

Input (messy dictation):

okay so i'm thinking about this feature where users can like save their
favorite items you know like bookmarking but also they should be able to
organize them into folders or something maybe tags actually tags might be
better because folders are too rigid and oh we should probably have a
search too...

Process:

  1. Skill accepts input, takes a position: "Strong: clear core feature. Weak: 'tags over folders' is preference, not evidence."
  2. Interviews one question at a time with recommendations: "I'd scope this to articles β€” your app already has an Article model. Does that match?"
  3. Explores codebase inline β€” finds existing tag system, recommends reusing it instead of asking
  4. Challenges assumptions: "Have users complained about folders, or is this your gut?"
  5. All 5 evidence gates reach ready after ~5 questions
  6. Three plan critics stress-test the plan; then generates contract.html via contract-gen CLI β€” Command Deck layout with the gate readiness checklist, nested scope tiers, and copyable execution commands. Pick your scope in the terminal.
  7. After approval, asks: "Straight to specs or PRDs first?"
  8. At decision points (phasing, orchestration), opens side-by-side visual comparisons in browser
  9. Generates Markdown specs with feedback loops and failure modes

Result: Mission Brief HTML contract for reviewing the plan, plus Markdown specs ready for /ideation:execute-spec.

Full Workflow Diagram

flowchart TD
    subgraph IDEATION["<b>Ideation Skill</b> β€” Planning"]
        A["🧠 Brain Dump<br/><i>messy thoughts, dictation,<br/>scattered ideas</i>"] --> B["Take Position<br/><i>what's strong, what's weak</i>"]
        B --> C{"5 Evidence<br/>Gates Ready?"}
        C -->|"Not yet"| D["Interview Loop<br/><i>one question at a time,<br/>recommended answer,<br/>explore codebase inline</i>"]
        D --> C
        C -->|"All ready"| CR["Plan Critics<br/><i>scope-creep, hidden-dependency,<br/>success-criteria β€” parallel</i>"]
        CR --> E["Generate Contract<br/><i>Mission Brief: gate checklist,<br/>nested scope tiers, phase track</i>"]
        E --> F{"User<br/>Approval<br/>(pick scope tier,<br/>see critic digest)"}
        F -->|"Needs changes"| E
        F -->|"Approved"| G{"PRDs or<br/>straight to specs?"}
        G -->|"PRDs first"| H["Generate PRDs"] --> I
        G -->|"Straight to specs"| I["Generate Specs<br/><i>with feedback loops</i>"]
        I --> J["Self-Review<br/>Feedback Quality"]
        J -->|"Weak"| I
        J -->|"Strong/Adequate"| K["Write Execution Plan<br/><i>phase track,<br/>commands, agent team prompt</i>"]
        K --> L["πŸ“„ Artifacts in<br/>docs/ideation/project/"]
    end

    L -->|"fresh session"| M

    subgraph EXECUTE["<b>Execute-Spec Skill</b> β€” Implementation"]
        M["Load Spec"] --> N["πŸ”­ Scout Agent<br/><i>read-only subagent</i>"]

        subgraph SCOUT["Scout β€” Codebase Learning"]
            N --> N1["Read spec + pattern files"]
            N1 --> N2["Explore: dependencies,<br/>conventions, test infra"]
            N2 --> N3{"Scope ready<br/>AND β‰₯ 4/5<br/>gates ready?"}
            N3 -->|"Below bar, round 1"| N2
            N3 -->|"Below bar, round 2"| N4["HOLD β€” escalate<br/>to user"]
            N3 -->|"GO"| N5["GO β€” return<br/>context map"]
        end

        N4 --> N6{"User<br/>choice"}
        N6 -->|"Proceed anyway"| O
        N6 -->|"Update spec"| M
        N6 -->|"Abort"| STOP["⏹ Stop"]
        N5 --> O["Write context-map.md"]
        O --> P["Parse Spec +<br/>Create Tasks"]
        P --> Q["Set Up Feedback<br/>Environment"]

        subgraph BUILD["Build Phase β€” Per Component"]
            Q --> R["Claim task"]
            R --> S["Read before writing<br/><i>consult context map</i>"]
            S --> T["Set up feedback loop<br/><i>playground + check cmd</i>"]
            T --> U["Build incrementally"]
            U --> V{"Check<br/>passes?"}
            V -->|"No"| W["Fix + re-check"] --> V
            V -->|"Yes"| X["Run experiment<br/><i>edge cases</i>"]
            X --> Y["Complete task"]
            Y --> Z{"More<br/>tasks?"}
            Z -->|"Yes"| R
        end

        Z -->|"All done"| AA

        subgraph REVIEW["Verify-Review-Fix Loop"]
            AA["β–Ά Verify<br/><i>typecheck, lint,<br/>tests, build</i>"]
            AA --> AB{"Verify<br/>passes?"}
            AB -->|"No"| AC["Fix validation errors"] --> AA
            AB -->|"Yes"| AD["πŸ“‹ Reviewer Agent<br/><i>reads git diff + spec</i>"]

            subgraph REVIEWER["Reviewer β€” Spec-Aware Review"]
                AD --> AD1["Compare diff vs spec"]
                AD1 --> AD2["Check: spec-deviation,<br/>pattern-mismatch,<br/>logic, security,<br/>performance, testing"]
                AD2 --> AD3["Produce structured<br/>findings"]
                AD3 --> AD4{"Zero critical<br/>+ high?"}
            end

            AD4 -->|"PASS"| AE["βœ… Commit"]
            AD4 -->|"FAIL, cycle < 3"| AF["Fix critical/high<br/>findings"]
            AF --> AA
            AD4 -->|"FAIL, cycle = 3"| AG{"User<br/>escalation"}
            AG -->|"Fix manually"| STOP2["⏹ User fixes"]
            AG -->|"Accept with issues"| AE
            AG -->|"Abort"| STOP3["⏹ No commit"]
        end

        AE --> AH["πŸ“Š Completion Report<br/><i>review summary,<br/>validation results,<br/>acceptance criteria</i>"]
    end

    AH -->|"next phase"| M

    style IDEATION fill:#1a1a2e,stroke:#e94560,color:#fff
    style EXECUTE fill:#1a1a2e,stroke:#0f3460,color:#fff
    style SCOUT fill:#16213e,stroke:#e94560,color:#fff
    style BUILD fill:#16213e,stroke:#0f3460,color:#fff
    style REVIEW fill:#16213e,stroke:#53a653,color:#fff
    style REVIEWER fill:#0a1628,stroke:#53a653,color:#fff
Loading

Reading the Diagram

Ideation (left/top) β€” brain dump β†’ evidence-gated questioning β†’ plan critics β†’ Mission Brief contract β†’ specs β†’ execution plan. Human approves at each gate.

Execute-Spec (right/bottom) β€” three phases per spec:

  1. Scout explores codebase, produces context map (GO/HOLD gate)
  2. Build implements components with per-component feedback loops
  3. Review cycles verify β†’ review β†’ fix up to 3 times before commit

The loop between phases (next phase β†’ Load Spec) shows multi-phase execution across fresh sessions, each loading the persisted context map.

/ideation:execute-spec

Executes a spec file generated by the ideation skill. Invokes the Scout agent for codebase exploration, builds components with feedback loops, then runs a Verify-Review-Fix cycle with the Reviewer agent before committing.

Usage:

# Auto-detect next unblocked task from TaskList
/ideation:execute-spec

# Execute a specific spec
/ideation:execute-spec docs/ideation/my-project/spec-phase-1.md

# Parallel: spawn subagents for independent tasks
/ideation:execute-spec --parallel

Why fresh sessions?

  • Ideation consumes significant context (contract, exploration, specs)
  • Execution benefits from clean context focused solely on the spec
  • Human review between phases catches issues early
  • Each phase is independently committable

The execution flow:

  1. Load and parse the spec file (and template if referenced)
  2. Scout β€” invoke scout agent to explore codebase, produce persisted context map
  3. Set up feedback environment β€” detect/start test runner, dev server, or storybook
  4. Create tasks from implementation details with dependency tracking
  5. Build β€” for each component: consult context map β†’ set up feedback loop β†’ build incrementally β†’ check β†’ iterate
  6. Verify β€” run validation commands (typecheck, lint, tests, build)
  7. Review β€” invoke reviewer agent to compare git diff against spec, produce structured findings
  8. Fix β€” if critical/high findings, fix and re-verify/re-review (up to 3 cycles)
  9. Commit β€” only after review passes or user accepts remaining issues

/ideation:autopilot

Orchestrates full project execution β€” reads the contract, walks the phase dependency graph, and dispatches subagents to execute each spec. Parallel for independent phases, sequential for dependent ones.

Usage:

# Auto-detect contract
/ideation:autopilot

# Specify contract path
/ideation:autopilot docs/ideation/my-project/contract.md

Behavior:

  • Reads contract-data.json for phase titles, dependencies, and spec paths (falls back to parsing the contract's Execution Plan for older projects)
  • Git skip pre-pass β€” commits referencing a phase's slug-qualified spec path mark it complete, so re-running the command resumes where it left off, even across sessions
  • Computes execution waves β€” groups of phases whose blockers are all satisfied; phases declaring overlapping files are serialized within a wave
  • Dispatches each phase as a subagent with a clean context running /ideation:execute-spec --headless
  • Independent phases within a wave run in parallel
  • Full auto β€” continues without pausing on success
  • Gates on failure β€” after the run, if any phase failed, pauses to ask: retry failed phases (resumes from where it stopped), stop here, or accept and finish; phases dependent on a failure are skipped automatically
  • Each phase commits independently β€” completed work is durable even if later phases fail

The wave planning and parallel dispatch run on a deterministic dynamic Workflow engine in workflows/ β€” see its README for the args contract and return shape.

Example execution:

Execution plan for bookmark-feature:
  Wave 1: Phase 1 (Core data model)
  Wave 2: Phase 2 (API endpoints) + Phase 3 (UI components)  [parallel]
  Wave 3: Phase 4 (Search integration)

4 phases across 3 waves. Starting now.

Wave 1/3: Phase 1 β€” PASS (abc1234)
Wave 2/3: Phase 2 + Phase 3 β€” PASS (def5678, ghi9012)
Wave 3/3: Phase 4 β€” PASS (jkl3456)

All 4 phases complete.

get-goal-prompt

Generate a /goal command that runs the project unattended by driving /ideation:autopilot. The /goal is a durability wrapper β€” it keeps autopilot going across hours/sessions and recovers from failed phases β€” while autopilot's Workflow engine does the dependency-ordered dispatch. Copies the command to your clipboard; paste to start.

Usage:

# Auto-detect contract
/ideation:get-goal-prompt

# Specify contract path
/ideation:get-goal-prompt docs/ideation/my-project/contract.md

How it works:

  • Reads the contract and project name
  • Builds a short /goal whose objective is "run /ideation:autopilot to completion; on failure, fix and re-run; repeat until every phase is committed"
  • The /goal does not inline per-phase steps β€” autopilot + the specs hold that detail
  • Copies the /goal to clipboard and prints it; you paste to start

When to use this vs. plain autopilot:

  • /ideation:autopilot β€” run it now and watch; lighter, interactive.
  • get-goal-prompt β†’ /goal β€” start it and walk away; durable across sessions, self-heals on failure. Same engine underneath.

Execution model (engine Β· wrapper Β· unit)

Execution is layered β€” three roles, one engine underneath:

Role What Reach for it when
Engine /ideation:autopilot β€” drives the deterministic Workflow that plans dependency waves, dispatches phases in parallel, and returns schema-validated results You want to run the project and watch it
Wrapper A /goal from get-goal-prompt β€” a durability layer that drives autopilot across hours/sessions and recovers from failures You want to start it and walk away (unattended)
Unit /ideation:execute-spec β€” executes one phase (scout β†’ build β†’ verify-review-fix β†’ commit) You want fine-grained, one-phase-at-a-time control

The wrapper drives the engine; the engine dispatches the unit. The graph shape (parallel vs. sequential) is handled inside the engine β€” it doesn't change which entry point you pick. ideation's handoff recommends one for you based on phase count and whether you'll watch the run.

/goal is also the right tool for exploratory work that has no pre-written specs (iterate-until-a-metric, prompt optimization) β€” there, you write the objective yourself rather than generating it from a contract.

Manual Cross-Session Execution

For manual control, run specs individually:

# Phase 1
/clear
/ideation:execute-spec         # auto-detects unblocked task
# ... implement, commit ...

# Phase 2
/clear
/ideation:execute-spec         # previous task completed, picks up next
# ... implement, commit ...

Within a single phase, use --parallel:

/ideation:execute-spec --parallel   # spawns subagents for independent components within the phase

Installation

/plugin marketplace add nicknisi/claude-plugins
/plugin install ideation@nicknisi

Version

0.14.0

About

Claude Code plugin: evidence-gated planning interviews that turn brain dumps into contracts and implementation specs, with adversarial plan critics and autopilot execution

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