Stars
OpenObserve is an open-source observability platform for logs, metrics, traces, and frontend monitoring. A cost-effective alternative to Datadog, Splunk, and Elasticsearch with 140x lower storage c…
Development at the speed of light
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Technically-oriented PDF Collection (Papers, Specs, Decks, Manuals, etc)
Tools for tracing OpenGL, Direct3D, and other graphics APIs
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
3D C++ Game Engine - yet another open source game engine
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
A Minecraft Clone developed live on stream at twitch.tv/gameswthgabe
Cross-platform game engine with Vulkan backend
myPhysicsLab provides JavaScript classes to build real-time interactive animated physics simulations
Lightweight, cross-platform & full-featured shader IDE
Integrated certification via Let's encrypt for Elixir-powered sites
🦀 Small exercises to get you used to reading and writing Rust code!
A peer-to-peer video chat application made using Phoenix, LiveView, and WebRTC. Want to know how it's made? Read the blog post: https://littlelines.com/blog/2020/07/06/building-a-video-chat-app-in-…