graphics: (gl) error out when the uniform is not found#556
graphics: (gl) error out when the uniform is not found#556InnocentusLime wants to merge 2 commits into
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Will it prevent doing shadertoy-style extra, possibly unused uniforms? Say |
@not-fl3
To sum up, I think this part of |
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@not-fl3 |
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Sure, it should be supported on both ends! I believe we had a fix for metal? |
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Not that I know of, no. The current miniquad just puts everything through as-is with no changes So if macroquad supplies |
ShaderMetais absentOption<GLint>as uniform location