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A low-level, cross-platform .NET graphics library. Vulkan, D3D11, OpenGL, OpenGL ES.
Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter, ReadOnlySequence, scatter/gather I/O, etc...).
An implementation of the Slug text rasterization algorithm in Metal
Effector brings extensible Skia-backed custom effects to Avalonia
GPU acelerated text rendering library for MonoGame build on the Slug algorithm
a game framework for threejs for vibe coding maxxing
C# bindings for SDL3 (https://github.com/libsdl-org/SDL)
SharpYaml is a high-performance .NET YAML parser, emitter, and object serializer - NativeAOT ready.
The render portion of Sample Viewer (glTF-Sample-Viewer)
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
General purpose pluggable XAML compiler with no runtime dependencies.
Using Avalonia controls inside Stride for UI rendering.
Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering
High performance serialization infrastructure for C#.
Freefall is an experimental game engine written in C# with Direct3D 12, built entirely with Google Antigravity.
A property edit control in Avalonia like DevExpress's PropertyGridControl.
Zenith.NET is a modern, cross-platform graphics and compute library for .NET. It provides a unified GPU programming interface supporting DirectX12, Metal, and Vulkan backends.
friction2d / friction
Forked from MaurycyLiebner/enveFriction Graphics
ShareX is a free and open-source application that enables users to capture or record any area of their screen with a single keystroke. It also supports uploading images, text, and various file type…
A cross-platform and lightweight, code-first .NET GUI framework aimed at NativeAOT.
Sedulous without the excessive over-engineering