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The main repository for the development of the evolution game Thrive.
shapez is an open source base building game on Steam inspired by factorio!
Official implementation of Kimodo, a kinematic motion diffusion model for high-quality human(oid) motion generation.
OpenVAT for Godot + Animated MultimeshInstance3D support
Symphony turns project work into isolated, autonomous implementation runs, allowing teams to manage work instead of supervising coding agents.
A light-weight and powerful meta-prompting, context engineering and spec-driven development system for Claude Code by TÂCHES.
A decoupled scriptableobject event system for unity. zero singletons, zero hard dependencies. connect your logic through the inspector.
A test on multiple approaches to creating the game, and testing the differences in performance.
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single li…
Lightweight Unity Editor tool for tracking asset references. Shows "Used By" and "Uses" for any asset or scene object, displays reference counts in the Project window, and keeps everything up to da…
Fluid simulation running on the GPU for Godot
🔎 Rules to detect game engines and other technologies based on Steam depot file lists
A lightweight JavaScript game core library for building games and engines.
A small, strict scripting language with packages, diagnostics, and an interpreter, built in C# for focused scripting workflows.
Check which Unity Asset Store assets from Greater China Region publishers will be removed on March 31, 2026. Includes refund eligibility tracking.
Gunshot Wound 2 (GSW2) is a complete overhaul of the GTA V damage and health system, designed for hardcore players who seek ultimate realism. No longer is death just a depleted health bar.
An implementation of the Straight Skeleton algorithm for Unity in C#.
Unity Event Framework - a simple solution to manage your in-game events and fields using PubSub Pattern and Reactive Programming Principles