Stars
A highly modular and flexible game engine built from scratch, designed to support a wide range of projects and applications.
Two-Level Segregated Fit memory allocator implementation.
Combustion engine simulator that generates realistic audio.
A Python package for creating and manipulating musical patterns, designed for use in algorithmic composition, generative music and sonification. Can be used to generate MIDI events, MIDI files, OSC…
Change C++ code at runtime
A sound synthesis framework for Python, designed for clear and concise expression of musical ideas
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
apolukhin / magic_get
Forked from boostorg/pfrstd::tuple like methods for user defined types without any macro or boilerplate code
C++17 library for all your binary de-/serialization needs
oneAPI Threading Building Blocks (oneTBB)