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A real-time 3D fluid simulation implemented in WebGPU

TypeScript 466 47 Updated Jun 9, 2025

Single-header dependency-free BVH construction and traversal library.

C++ 1,069 69 Updated Feb 13, 2026

A minimal example of using Rust, wgpu, and egui without using eframe 🦀 Works on Windows/Linux/MacOS/Web/Android/OpenXR (Such as Quest 3 + Virtual Desktop)

Rust 86 11 Updated Feb 11, 2026

Drawing graphics efficiently on Apple Vision using the Metal rendering API

300 7 Updated Jul 9, 2025

Apple GPU microarchitecture

Metal 579 28 Updated Sep 22, 2024

3D-Graphics-Rendering-Cookbook, Second Edition

C++ 548 51 Updated Feb 16, 2026

Servo aims to empower developers with a lightweight, high-performance alternative for embedding web technologies in applications.

Rust 35,481 3,483 Updated Feb 18, 2026

using Mesh Shaders to generate shading intervals for volume rendering

C++ 13 1 Updated Feb 6, 2025

Truly independent web browser

C++ 58,577 2,671 Updated Feb 17, 2026

Font introspection, complex text shaping and glyph rendering.

Rust 827 51 Updated Jan 14, 2026

Toy Gaussian Splatting visualization in Unity

C# 14 1 Updated Jun 6, 2024

A massively parallel, optimal functional runtime in Rust

Cuda 11,211 436 Updated Nov 21, 2024

A port of Sebastian Aaltonen's `OffsetAllocator` to Rust

Rust 429 10 Updated Jul 9, 2024

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 281 10 Updated Jan 29, 2025

Low-level C++ Rive runtime and renderer

C++ 1,022 91 Updated Feb 17, 2026
C++ 61 2 Updated Feb 3, 2026

Ray tracing on GPU systems

HTML 302 16 Updated Dec 29, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 427 27 Updated Dec 14, 2024

Real-time GPU path tracing with an OpenUSD Hydra render delegate

C++ 599 48 Updated Aug 8, 2025

core WebGPU shaders

TypeScript 15 1 Updated Aug 18, 2024

A micro Vulkan compute pipeline and a collection of benchmarking compute shaders

C++ 261 43 Updated Mar 27, 2025

An abstraction for 2D graphics.

Rust 1,347 95 Updated Aug 29, 2025

Use this to build intuition for the IEEE floating-point format

JavaScript 192 50 Updated Jan 26, 2020

Focus on prompting and generating

Python 47,717 7,784 Updated Dec 1, 2025
Rust 113 13 Updated Jul 4, 2025
Rust 124 6 Updated Aug 14, 2025

A Rust library for manipulating curves

Rust 912 91 Updated Feb 12, 2026
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