forked from tensorflow/minigo
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathtest_strategies.py
More file actions
320 lines (277 loc) · 11.6 KB
/
Copy pathtest_strategies.py
File metadata and controls
320 lines (277 loc) · 11.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
# Copyright 2018 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import unittest
import unittest.mock as mock
import numpy as np
from absl import flags
import coords
import go
from go import Position
from tests import test_utils
from strategies import MCTSPlayerMixin, time_recommendation
ALMOST_DONE_BOARD = test_utils.load_board('''
.XO.XO.OO
X.XXOOOO.
XXXXXOOOO
XXXXXOOOO
.XXXXOOO.
XXXXXOOOO
.XXXXOOO.
XXXXXOOOO
XXXXOOOOO
''')
# Tromp taylor means black can win if we hit the move limit.
TT_FTW_BOARD = test_utils.load_board('''
.XXOOOOOO
X.XOO...O
.XXOO...O
X.XOO...O
.XXOO..OO
X.XOOOOOO
.XXOOOOOO
X.XXXXXXX
XXXXXXXXX
''')
SEND_TWO_RETURN_ONE = go.Position(
board=ALMOST_DONE_BOARD,
n=70,
komi=2.5,
caps=(1, 4),
ko=None,
recent=(go.PlayerMove(go.BLACK, (0, 1)),
go.PlayerMove(go.WHITE, (0, 8))),
to_play=go.BLACK
)
class DummyNet():
def __init__(self, fake_priors=None, fake_value=0):
if fake_priors is None:
fake_priors = np.ones((go.N ** 2) + 1) / (go.N ** 2 + 1)
self.fake_priors = fake_priors
self.fake_value = fake_value
def run(self, position):
return self.fake_priors, self.fake_value
def run_many(self, positions):
if not positions:
raise ValueError(
"No positions passed! (Tensorflow would have failed here.")
return [self.fake_priors] * len(positions), [self.fake_value] * len(positions)
def initialize_basic_player():
player = MCTSPlayerMixin(DummyNet())
player.initialize_game()
first_node = player.root.select_leaf()
first_node.incorporate_results(
*player.network.run(player.root.position), up_to=player.root)
return player
def initialize_almost_done_player():
probs = np.array([.001] * (go.N * go.N + 1))
probs[2:5] = 0.2 # some legal moves along the top.
probs[-1] = 0.2 # passing is also ok
net = DummyNet(fake_priors=probs)
player = MCTSPlayerMixin(net)
# root position is white to play with no history == white passed.
player.initialize_game(SEND_TWO_RETURN_ONE)
return player
class TestMCTSPlayerMixin(test_utils.MiniGoUnitTest):
def test_time_controls(self):
secs_per_move = 5
for time_limit in (10, 100, 1000):
# in the worst case imaginable, let's say a game goes 1000 moves long
move_numbers = range(0, 1000, 2)
total_time_spent = sum(
time_recommendation(move_num, secs_per_move,
time_limit=time_limit)
for move_num in move_numbers)
# we should not exceed available game time
self.assertLess(total_time_spent, time_limit)
# but we should have used at least 95% of our time by the end.
self.assertGreater(total_time_spent, time_limit * 0.95)
def test_inject_noise(self):
player = initialize_basic_player()
sum_priors = np.sum(player.root.child_prior)
# dummyNet should return normalized priors.
self.assertAlmostEqual(sum_priors, 1)
self.assertTrue(np.all(player.root.child_U == player.root.child_U[0]))
player.root.inject_noise()
new_sum_priors = np.sum(player.root.child_prior)
# priors should still be normalized after injecting noise
self.assertAlmostEqual(sum_priors, new_sum_priors)
# With dirichelet noise, majority of density should be in one node.
max_p = np.max(player.root.child_prior)
self.assertGreater(max_p, 3/(go.N ** 2 + 1))
def test_pick_moves(self):
player = initialize_basic_player()
root = player.root
root.child_N[coords.to_flat((2, 0))] = 10
root.child_N[coords.to_flat((1, 0))] = 5
root.child_N[coords.to_flat((3, 0))] = 1
root.position.n = go.N ** 2 # move 81, or 361, or... Endgame.
# Assert we're picking deterministically
self.assertTrue(root.position.n > player.temp_threshold)
move = player.pick_move()
self.assertEqual(move, (2, 0))
# But if we're in the early part of the game, pick randomly
root.position.n = 3
self.assertFalse(player.root.position.n > player.temp_threshold)
with mock.patch('random.random', lambda: .5):
move = player.pick_move()
self.assertEqual(move, (2, 0))
with mock.patch('random.random', lambda: .99):
move = player.pick_move()
self.assertEqual(move, (3, 0))
def test_dont_pass_if_losing(self):
player = initialize_almost_done_player()
# check -- white is losing.
self.assertEqual(player.root.position.score(), -0.5)
for i in range(20):
player.tree_search()
# uncomment to debug this test
# print(player.root.describe())
# Search should converge on D9 as only winning move.
flattened = coords.to_flat(coords.from_kgs('D9'))
best_move = np.argmax(player.root.child_N)
self.assertEqual(best_move, flattened)
# D9 should have a positive value
self.assertGreater(player.root.children[flattened].Q, 0)
self.assertGreaterEqual(player.root.N, 20)
# passing should be ineffective.
self.assertLess(player.root.child_Q[-1], 0)
# no virtual losses should be pending
self.assertNoPendingVirtualLosses(player.root)
# uncomment to debug this test
# print(player.root.describe())
def test_parallel_tree_search(self):
player = initialize_almost_done_player()
# check -- white is losing.
self.assertEqual(player.root.position.score(), -0.5)
# initialize the tree so that the root node has populated children.
player.tree_search(parallel_readouts=1)
# virtual losses should enable multiple searches to happen simultaneously
# without throwing an error...
for i in range(5):
player.tree_search(parallel_readouts=4)
# uncomment to debug this test
# print(player.root.describe())
# Search should converge on D9 as only winning move.
flattened = coords.to_flat(coords.from_kgs('D9'))
best_move = np.argmax(player.root.child_N)
self.assertEqual(best_move, flattened)
# D9 should have a positive value
self.assertGreater(player.root.children[flattened].Q, 0)
self.assertGreaterEqual(player.root.N, 20)
# passing should be ineffective.
self.assertLess(player.root.child_Q[-1], 0)
# no virtual losses should be pending
self.assertNoPendingVirtualLosses(player.root)
def test_ridiculously_parallel_tree_search(self):
player = initialize_almost_done_player()
# Test that an almost complete game
# will tree search with # parallelism > # legal moves.
for i in range(10):
player.tree_search(parallel_readouts=50)
self.assertNoPendingVirtualLosses(player.root)
def test_long_game_tree_search(self):
player = MCTSPlayerMixin(DummyNet())
endgame = go.Position(
board=TT_FTW_BOARD,
n=flags.FLAGS.max_game_length - 2,
komi=2.5,
ko=None,
recent=(go.PlayerMove(go.BLACK, (0, 1)),
go.PlayerMove(go.WHITE, (0, 8))),
to_play=go.BLACK
)
player.initialize_game(endgame)
# Test that MCTS can deduce that B wins because of TT-scoring
# triggered by move limit.
for i in range(10):
player.tree_search(parallel_readouts=8)
self.assertNoPendingVirtualLosses(player.root)
self.assertGreater(player.root.Q, 0)
def test_cold_start_parallel_tree_search(self):
# Test that parallel tree search doesn't trip on an empty tree
player = MCTSPlayerMixin(DummyNet(fake_value=0.17))
player.initialize_game()
self.assertEqual(player.root.N, 0)
self.assertFalse(player.root.is_expanded)
player.tree_search(parallel_readouts=4)
self.assertNoPendingVirtualLosses(player.root)
# Even though the root gets selected 4 times by tree search, its
# final visit count should just be 1.
self.assertEqual(player.root.N, 1)
# 0.085 = average(0, 0.17), since 0 is the prior on the root.
self.assertAlmostEqual(player.root.Q, 0.085)
def test_tree_search_failsafe(self):
# Test that the failsafe works correctly. It can trigger if the MCTS
# repeatedly visits a finished game state.
probs = np.array([.001] * (go.N * go.N + 1))
probs[-1] = 1 # Make the dummy net always want to pass
player = MCTSPlayerMixin(DummyNet(fake_priors=probs))
pass_position = go.Position().pass_move()
player.initialize_game(pass_position)
player.tree_search(parallel_readouts=1)
self.assertNoPendingVirtualLosses(player.root)
def test_only_check_game_end_once(self):
# When presented with a situation where the last move was a pass,
# and we have to decide whether to pass, it should be the first thing
# we check, but not more than that.
white_passed_pos = go.Position(
).play_move((3, 3) # b plays
).play_move((3, 4) # w plays
).play_move((4, 3) # b plays
).pass_move() # w passes - if B passes too, B would lose by komi.
player = MCTSPlayerMixin(DummyNet())
player.initialize_game(white_passed_pos)
# initialize the root
player.tree_search()
# explore a child - should be a pass move.
player.tree_search()
pass_move = go.N * go.N
self.assertEqual(player.root.children[pass_move].N, 1)
self.assertEqual(player.root.child_N[pass_move], 1)
player.tree_search()
# check that we didn't visit the pass node any more times.
self.assertEqual(player.root.child_N[pass_move], 1)
def test_extract_data_normal_end(self):
player = MCTSPlayerMixin(DummyNet())
player.initialize_game()
player.tree_search()
player.play_move(None)
player.tree_search()
player.play_move(None)
self.assertTrue(player.root.is_done())
player.set_result(player.root.position.result(), was_resign=False)
data = list(player.extract_data())
self.assertEqual(len(data), 2)
position, pi, result = data[0]
# White wins by komi
self.assertEqual(result, go.WHITE)
self.assertEqual(player.result_string,
"W+{}".format(player.root.position.komi))
def test_extract_data_resign_end(self):
player = MCTSPlayerMixin(DummyNet())
player.initialize_game()
player.tree_search()
player.play_move((0, 0))
player.tree_search()
player.play_move(None)
player.tree_search()
# Black is winning on the board
self.assertEqual(player.root.position.result(), go.BLACK)
# But if Black resigns
player.set_result(go.WHITE, was_resign=True)
data = list(player.extract_data())
position, pi, result = data[0]
# Result should say White is the winner
self.assertEqual(result, go.WHITE)
self.assertEqual(player.result_string, "W+R")