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Commits on Dec 8, 2025
Sync SDL3 wiki -> header
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surface: SDL_RotateSurface should update SDL_PROP_SURFACE_ROTATION_FLOAT.
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surface: Surface rotation property should be float, not int.
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emscripten: Move fill-document from hint/property to a window flag.
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Commits on Dec 7, 2025
Fix loop variable bug in V4L2 camera format enumeration
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Updated to version 3.3.5 for development
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Added documentation for the 3.4.0 release
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Fixed whitespace
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Fixed subdirectories showing in enumeration of Steam storage
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Handle SharedArrayBuffer for PNG data
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Commits on Dec 6, 2025
Updated to version 3.3.4 for preview release
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Fixed the directory in the enumeration callback for Steam storage
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Reverse file iteration in the Steam storage
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Steam storage improvements
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render: D3D12 Xbox does not have COMPARISON_FUNC_NONE yet
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Xbox buildfix for IsWindowsBuildVersionAtLeast
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camera: Report rotation needed to account for device orientation.
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SteamAPI_ISteamRemoteStorage_FileWrite() returns bool
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Commits on Dec 5, 2025
Fix crash in UploadToTexture() on DX12.
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x11: Drop emulated pointer button events
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Added a Linux mapping for the ZhiXu GuliKit Controller D
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Removed mappings for Xbox controllers supported by the Linux kernel
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Removed entries for controllers that aren't Xbox controllers
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Documentation tweak
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docs/README-main-functions: point to SDL3/NonstandardStartup wiki page.
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examples/renderer/03-lines: simplified casting on radians calculation.
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Document need to include SDL_revision.h
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Revert "Add the revision to SDL_version.h"
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Change how WinPixEventRuntime.dll is used under D3D12/Windows. (#14600)
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Add the revision to SDL_version.h
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testyuv: respect the --renderer parameter with --all
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