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SDL2
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Commits on Mar 25, 2023
backport x11/sdl2 fixes
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Commits on Mar 24, 2023
wikiheaders.pl: make it work with older perl versions, e.g. 5.10.
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Commits on Mar 18, 2023
Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
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Commits on Mar 17, 2023
Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on
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wasapi: Force WIN_CoInitialize duing device open.
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Commits on Mar 16, 2023
Change SDL_BLENDMODE_MUL for gl renderers
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Refresh generation of SDL_blit_auto.c after simplifying sdlgenblit.pl
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Simplify SDL_BLENDMODE_MUL in sdlgenblit.pl
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Simplify SDL_BLENDMODE_MUL
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Refresh generation of SDL_blit_auto.c
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Commits on Mar 15, 2023
cmake: get_filename_component(EXT) retturns extension including leading dot
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Commits on Mar 14, 2023
Ignore the PS4 packet CRC if it's not being set correctly
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Commits on Mar 11, 2023
Android: indicate gamepaddb entries where axis order changed.
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Commits on Mar 10, 2023
Added support for the trigger buttons on the Victrix Pro FS for PS5
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Removed space between sizeof and parentheses
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Fixed build warning on Android
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Specify bash for androidbuildlibs.sh
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Uses integer arithmetics in SDL_ResampleAudio
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fix bad merge of sizeof style patch
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Added header for SDL_Delay()
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Removed a duplicate delay accidentally added during code refactor
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Wait for the GCController framework to see IOKit devices
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Commits on Mar 9, 2023
Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
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If the client rect is empty, use the last known window size
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Removed guard around the enabled assertions support code
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Fixed incorrect modifier keys handling on macOS
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deveee
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Fixed the documentation for SDL_SetRelativeMouseMode()
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tests: Always set valid dimensions for the fullscreen mode
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wayland: Always use a scale factor of 1 for exclusive fullscreen emulation
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Make mappings for "Retrolink SNES Controller" with `SDL_GAMECONTROLLER_USE_BUTTON_LABELS` both on and off
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Commits on Mar 8, 2023
fix SDL_FindFreePlayerIndex so it can really return -1.
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Fixed uninitialized variable
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tests: added -DHAVE_SIGNAL_H to CFLAGS in watcom makefiles
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Disassociate the SDLOpenGLContext from the view before deleting it
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Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
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