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NVIDIA
- Seattle, WA, USA
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08:43
(UTC -07:00) - www.wyang.me
- @wei_yang_cv
Stars
Run agents like Hermes and OpenClaw more securely inside NVIDIA OpenShell with managed inference
A single CLAUDE.md file to improve Claude Code behavior, derived from Andrej Karpathy's observations on LLM coding pitfalls.
Claude Autoresearch Skill — Autonomous goal-directed iteration for Claude Code. Inspired by Karpathy's autoresearch. Modify → Verify → Keep/Discard → Repeat forever.
Zotero MCP: Connects your Zotero research library with Claude and other AI assistants via the Model Context Protocol to discuss papers, get summaries, analyze citations, and more.
Fully autonomous & self-evolving research from idea to paper. Chat an Idea. Get a Paper. 🦞
[CVPR 2026 Highlight] XL-VLA: Cross-Hand Latent Representation for Vision-Language-Action Models
Recommend new arxiv papers of your interest daily according to your Zotero libarary.
[NeurIPS 2025] LabUtopia: High-Fidelity Simulation and Hierarchical Benchmark for Scientific Embodied Agents
[CVPR 2025 Best Paper Nomination] FoundationStereo: Zero-Shot Stereo Matching
egocentric humanoid manipulation benchmark
Isaac Lab repository for LEAP Hand V1
The Unitree simulation environment built based on Isaac Lab
This repository implements teleoperation of the Unitree humanoid robot using XR Devices.
✨✨【NeurIPS 2025】Official implementation of BridgeVLA
🤗 smolagents: a barebones library for agents that think in code.
MAPLE infuses dexterous manipulation priors from egocentric videos into vision encoders, making their features well-suited for downstream dexterous robotic manipulation tasks.
Research package for MPC VR teleop with Isaac Sim and cuRobo
Visualizing the DROID dataset using Rerun
This repository contains the Hugging Face Agents Course.
Bimanual Dexterous Teleoperation with Real-Time Retargeting using VisionPro
External extenstion template based on Isaac Lab
Stream VR games from your PC to your headset via Wi-Fi
fishbotics / pyribbit
Forked from mmatl/pyrenderFork of Pyrender, an easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.