Stars
Repository hosting the open-source Nu Game Engine and related projects.
A tool to display how texture information is distributed between mips, using a Laplacian Pyramid
Plugin for Paint.NET that switches color channels in a picture
Windows/macOS/Linux/iOS/Android build automation for cimgui. Used to package up ImGui.NET.
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
Optimized GPU noise functions and utilities
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
danilw / nanovg_vulkan
Forked from memononen/nanovgAntialiased 2D vector drawing library on top of OpenGL for UI and visualizations. (added Vulkan support)
Kaitai Struct: declarative language to generate binary data parsers in C++ / C# / Go / Java / JavaScript / Lua / Nim / Perl / PHP / Python / Ruby / Rust
Color picker control suite for Windows Forms applications.
Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.
Easily find out what exactly is changing specific transform position / rotation / scale
Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions
Talk material for LambdaJam 2014/2015 on denotational design
A library for high-performance, modern 2D graphics with SDL written in C.
Pong running on the GPU via Compute Shaders in Unity
UEFI:NTFS - Boot NTFS or exFAT partitions from UEFI
Talk to God on up to 64 cores. Final snapshot of the Third Temple.
Real-time Approximation of Photometric Polygonal Lights Demo