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Fast and local neural text-to-speech engine
Record/replay testing framework for C/C++ games. Deterministic input capture and injection for automated testing.
A cross-platform, realtime physics engine for all .NET apps.
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
A Git-compatible VCS that is both simple and powerful
Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.
Pure C# 3D real time physics simulation library, now with a higher version number.
Single-header dependency-free BVH construction and traversal library.
A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.
3d rendering framework for browsers, supports both WebGL and WebGPU
Defold is a completely free to use game engine for development of desktop, mobile and web games.
A minimal Vulkan deferred rendering demonstration.
Convert SDFs to triangle meshes using wgpu and dual contouring
An efficient and visually pleasing implementation of SSAO with an emphasis on temporal stability and artist control.
Fast O(1) offset allocator with minimal fragmentation
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
Lightweight, open-source control tool for ASUS laptops and ROG Ally. Manage performance modes, fans, GPU, battery, and RGB lighting across Zephyrus, Flow, TUF, Strix, Scar, and other models.
An implementation of the Dual Contouring algorithm based on the reference code
A lightweight JIT compiler based on MIR (Medium Internal Representation) and C11 JIT compiler and interpreter based on MIR
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.