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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
Mesh optimization library that makes meshes smaller and faster to render
The Modern Vulkan Cookbook published by Packt
The main repository for the FidelityFX SDK.
A modern open source rendering engine for animation and visual effects
Awesome list of resources for Game Engine Development.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…
基于 Cocos Creator 3.x 版本开发的游戏框架,此项目为 Oops Framework 教程项目,如果使用框架制作游戏项目可下载 oops-game-kit 游戏项目模板开发。
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
3D Graphics Rendering Cookbook, published by Packt.
Global Illumination using Spherical Harmonics
Physical based rendering with Vulkan using glTF 2.0 models
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Node-based Visual Programming Toolbox
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
A modern C++ game engine. Realtime ray tracing, clustered shading, visual editor, C# scripting and more