-
Designlabor für Soft- & Hardware
- Frankfurt am Main, Germany
- https://capitanio.org
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A Godot tool for creating cell-based procedurally generated maps
FLAC support for Godot Engine as a GDExtension.
glTF_Physics_Godot_Importer
Plugin for Blender to enable export of rigid body info when exporting glTF files
Proposal for adding rigid body dynamics extension to glTF
A GDExtension plugin which give godot the ability to produce highly optimized Terrain for Open world games
Open source comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editing
Godot Jolt is a Godot extension that integrates the Jolt physics engine
Physical based rendering with Vulkan using glTF 2.0 models
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
Want to scale rigidbodies in Godot? Now you can. 🚀
A collection of Markdown notes for reading Godot Engine source code
HeightMap terrain for Godot implemented in GDScript
A better ENet module for high performance multiplayer games with godot
Godot development tools for VSCode
Hardsurface utility Blender addon for fast boolean and bevel operations (it's now JMesh tools : https://github.com/jayanam/jmesh-tools)
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Blender glTF 2.0 importer and exporter
A procedural mesh generator for Godot build as a GDNative plugin
Golang bindings for Mozilla's DeepSpeech speech-to-text library
A C library for selecting an OpenGL API and window system at runtime