Stars
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Command & Conquer: Remastered Collection
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…
Caldera data set from Call of Duty®: Warzone™
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
Hydra-enabled GPU path tracer that supports MaterialX and MDL
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
A native, user-mode, multi-process, graphical debugger.
My C implementation of John Gruber's Markdown markup language
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Personal hobby project to experiment with various rendering techniques.
A curated list of Multiplayer Game Network Programming Resources
Sparse Voxel Octree Implementation - Upenn CIS-565 final project
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
A modern, user friendly, generic, type-safe and fast C99 container library: String, Vector, Sorted and Unordered Map and Set, Deque, Forward List, Smart Pointers, Bitset and Random numbers.
Scripts for setting up and running MSVC in Wine on Linux