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An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
A single-header library with a simplified interface for Vulkan synchronization
SIMD optimised library for matrix inversion of 2x2, 3x3, and 4x4 matrices.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Kode / SPIRV-Cross
Forked from KhronosGroup/SPIRV-CrossSPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.