Stars
A GameCube/Wii emulator and debugger written in Rust.
Go implementation of the XDG Base Directory Specification and XDG user directories
Gooey is a hybrid immediate/retained mode UI framework designed for building fast, GPU-rendered applications on macOS/Metal, WebAssembly/WebGPU, and Wayland/Vulkan
A faithful recreation of the Windows Device Manager built with Qt6 and real hardware backends via sysfs/procfs. Best enjoyed with AeroThemePlasma, but looks great on regular KDE as well.
System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly
Utility to ease bundling libraries into executables for OSX
Metal-based implementation of D3D11 and D3D10 for macOS / Wine
WebTransport implementation based on quic-go (https://datatracker.ietf.org/doc/draft-ietf-webtrans-http3/)
A reimplementation of Mario Kart Wii's physics engine in C++
A lightweight implementation of Zig's std.mem.Allocator interface that wraps around Microsoft's mimalloc.
A lightweight WebAssembly runtime that is fast, secure, and standards-compliant
Cross-platform graphics lib for Zig built on top of Dawn native WebGPU implementation.
Vulnerability detection framework by Binarly's REsearch team
nolibc - libc-less wrapper to make tiny static executables for simple programs /// Note that most recent updates are now in the Linux kernel (tools/include/nolibc) ///
XMachOViewer is a Mach-O viewer for Windows, Linux and MacOS
A wrapper around Luau's buffer library for serializing values on a stack.
A pure MessagePack binary serialization format implementation in Luau
Keyhacks is a repository which shows quick ways in which API keys leaked by a bug bounty program can be checked to see if they're valid.
A lightweight language server for your dependencies
Reverse engineering tool for linux games
Pure Luau codec for converting strings to and from Base91