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FreeUltraCode - AI coding agent for game development: engine workflows, gameplay code, and asset generation.
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
CUDA accelerated rasterization of gaussian splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
The agent that grows with you
An Open Source implementation of Notebook LM with more flexibility and features
✨ An advanced 3D Gaussian Splatting renderer for THREE.js
A simple framework for rapid prototyping on Vulkan or Direct3D 12
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Master programming by recreating your favorite technologies from scratch.
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
Graphs that teach > graphs that impress. Turn any code into an interactive knowledge graph you can explore, search, and ask questions about. Works with Claude Code, Codex, Cursor, Copilot, Gemini C…
Learn it. Build it. Ship it for others.
12 Lessons to Get Started Building AI Agents
NRD sample and sandbox, demonstrating path tracing and denoising best practices
📚 《从零开始构建智能体》——从零开始的智能体原理与实践教程
Nanite-style virtualized geometry renderer on DirectX 12
Modern cross-platform graphics engine written in C++
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
Interactive pathtracing engine using the Vulkan API.
🚀 AI 全自动短视频引擎 | AI Fully Automated Short Video Engine
~95% on SimpleQA (e.g. Qwen3.6-27B on a 3090). Supports all local and cloud LLMs (llama.cpp, Ollama, Google, ...). 10+ search engines - arXiv, PubMed, your private documents. Everything Local & En…
Production-grade engineering skills for AI coding agents.
Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API
Ray tracing and hybrid rasterization of Gaussian particles
Dynamic global illumination for 3D Gaussians. Official paper source code.