Highlights
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Lists (16)
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π€ΈββοΈ Animation
Mesh animation and visualization.π€ Artificial Intelligence
AI projects.π Computer Graphics
Lower-level computer graphics programming.πΉ Game Development
Practical game and 3D development.π¨βπ» General Programming
Meta-projects about programming in general.π Learning
Tutorials and learning resources.π§Ύ Libraries & SDKs
Useful dependencies.π Modding
Modding projects.π Physics
Physics simulations and libraries.π§ͺ Reverse Engineering
Reverse engineering projects and tools.π Terrain & Landscape
Tools for (procedural) terrain and landscape visualization and creation.π¨ Tools
Useful tools and utilities.πΌ User Interface
Projects for UI development.π Virtual Reality
Everything about VR/XR/DR/AR.β¨ Visualization
Beautiful computer graphics. β₯π Web
Developing web applications.Stars
Remove AI features, telemetry data reporting, sponsored content, product integrations, and other annoyances from web browsers.
A stereo interaction demonstartor written in C++ using OpenGL
This repo shall be a collection of various and amazing Dear Imgui styles
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Physically-based atmosphere renderer with multiple scattering, aerial perspective, volumetric clouds and god rays
[CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
Open3D: A Modern Library for 3D Data Processing
RmlUi - The HTML/CSS User Interface library evolved
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years oβ¦
A GitHub Action to install Mesa3D from pal1000/mesa-dist-win on windows runners.
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Simple program and PS script to allow monitoring of liquid temps in liquid cooling PCs
Real-time indirect diffuse illuminaton using screen-space information for Unity.
Bloom using FFT to accelerate convolution, with Unity URP
Generic Evolutionary Inverse Kinematics for Unity3D
MoveIt kinematics_base plugin based on particle optimization & GA
A single-header ANSI C immediate mode cross-platform GUI library
π¦ LaMa Image Inpainting, Resolution-robust Large Mask Inpainting with Fourier Convolutions, WACV 2022
ππ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.