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#pragma twice
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#pragma twice

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Remove AI features, telemetry data reporting, sponsored content, product integrations, and other annoyances from web browsers.

Shell 2,291 63 Updated Feb 17, 2026

A stereo interaction demonstartor written in C++ using OpenGL

C++ 7 1 Updated Feb 18, 2026

This repo shall be a collection of various and amazing Dear Imgui styles

257 20 Updated Jan 5, 2022

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

C++ 971 52 Updated Aug 7, 2025

Physically-based atmosphere renderer with multiple scattering, aerial perspective, volumetric clouds and god rays

C++ 75 4 Updated Dec 15, 2025

NVIDIA PhysX SDK

C++ 4,397 592 Updated Oct 21, 2025

[CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering

Jupyter Notebook 904 60 Updated Jul 25, 2025

Frame profiler

C++ 15,282 1,011 Updated Feb 17, 2026

Open3D: A Modern Library for 3D Data Processing

C++ 13,324 2,531 Updated Feb 17, 2026

Rendergraph-based graphics engine

C++ 535 45 Updated Feb 8, 2026

Unicode Algorithms Implementation for C/C++

C++ 314 28 Updated Jan 5, 2024

Proxy: Next Generation Polymorphism in C++

C++ 3,070 222 Updated Jan 29, 2026

RmlUi - The HTML/CSS User Interface library evolved

C++ 3,824 402 Updated Feb 17, 2026

DLA-Future

C++ 83 16 Updated Jan 30, 2026

Layer-based infinite procedural generation

C# 426 33 Updated Dec 7, 2024

A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…

C++ 2,909 255 Updated Feb 18, 2026

A GitHub Action to install Mesa3D from pal1000/mesa-dist-win on windows runners.

JavaScript 3 1 Updated Jan 25, 2024

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

C++ 2,442 318 Updated Feb 9, 2026

Simple program and PS script to allow monitoring of liquid temps in liquid cooling PCs

C# 22 5 Updated Apr 14, 2024

🌠 Bloom Simulation Software for Windows

C++ 146 5 Updated Sep 23, 2025

Real-time indirect diffuse illuminaton using screen-space information for Unity.

C# 317 31 Updated Oct 3, 2020

Bloom using FFT to accelerate convolution, with Unity URP

C# 126 7 Updated May 21, 2023

Generic Evolutionary Inverse Kinematics for Unity3D

144 15 Updated Oct 13, 2021

MoveIt kinematics_base plugin based on particle optimization & GA

C++ 257 92 Updated Feb 4, 2025

A single-header ANSI C immediate mode cross-platform GUI library

C 10,878 666 Updated Feb 17, 2026
JavaScript 209 34 Updated Nov 16, 2023

πŸ¦™ LaMa Image Inpainting, Resolution-robust Large Mask Inpainting with Fourier Convolutions, WACV 2022

Jupyter Notebook 9,715 1,026 Updated Feb 5, 2025

πŸŒ‹πŸŽ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

C++ 1,268 46 Updated Feb 17, 2026
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