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Chaos Protocol is a simulation game where you have a rule engine and objects, which you can apply rules to! By default, the game launches with random rules. Basically a framework of sorts, which can even be random!

The game has Scratch-like blocks and conditions, and everything you probably need for a simple game. The problem: it hasn't been well tested.

Speed is a big problem of the project, especially collision detections, which are very expensive.

I am not using spatial hashing right now, and i had no time to optimize the code. I'm sorry. Demo Video

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Chaos Protocol is a simulation game which has randomly generated rules each time you launch it which apply to objects.

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