A single-player roguelike card game built on gin rummy. Godot 4 + C#.
Sculpt your hand through draw-and-discard turns, build melds, reduce deadwood, and knock when you're ready. Across 7 nights of escalating difficulty, spirits and garnishes bend the rules at a moody pixel-art bar.
Requires Godot 4.6 with .NET support.
dotnet build
Open project.godot in the Godot editor and hit Play.
dotnet test tests/
src/Core/ # Card, Deck, Hand, Meld logic (pure C#, no Godot deps)
src/Game/ # Round management, scoring, game state
src/UI/ # Card visuals, hand display, scene scripts
tests/ # xUnit tests
docs/ # Gameplay guide + roadmap
- Gameplay Guide — canonical gameplay and progression reference
- Roadmap — current priorities (Now / Next / Later)
- Contributing — development workflow and testing approach
- Asset Attribution — credits and source links for third-party art/fonts