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Template project for Hydra render delegate development using NVIDIA's pre-built USD libraries
Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob
Simple Examples to demonstrate how to compile and build USD plugins
Example render delegate with a GL-immediate mode renderer (How not to write a GL renderer)
ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
Explorations in Diffusion on Toy Datasets
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"
Reproducible evaluation of NeRF and 3DGS methods
[ICCV 2025] Implementation of the paper: "StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting"
nanobind typecaster for opencv types (i.e., cv::Mat_, cv::Matx, cv::Vec)
C++ examples for the Vulkan graphics API
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
PySpeos is a Python library that gathers functionalities and tools based on Speos software remote API
A collection of papers on neural field-based inverse rendering.
Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"
Official implementation of IADB (Iterative α-(de)Blending: a Minimalist Deterministic Diffusion Model), published at Siggraph 2023.
Source Code for SIGGRAPH Asia 2024 Paper "Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering"
Single-threaded CUDA-OpenGL Interop
nanobind wrappers of the nlohmann::json library
Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"
Efficient and parallel algorithms for point cloud registration [C++, Python]