Stars
Godot Engine – Multi-platform 2D and 3D game engine
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Turi Create simplifies the development of custom machine learning models.
A Non-Euclidean Rendering Engine for 3D scenes.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A brief computer graphics / rendering course
A high performance, editable terrain system for Godot 4.
waifu2x converter ncnn version, runs fast on intel / amd / nvidia / apple-silicon GPU with vulkan
EntityX - A fast, type-safe C++ Entity-Component system
LimboAI - Behavior Trees and State Machines for Godot 4
🎮 Fully featured terminal version of the game "2048" written in C++
A memory allocator that automatically reduces the memory footprint of C/C++ applications.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
A quine that plays snake over its own source!
The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dynamics of systems composed of rigid bodies. The toolkit cont…