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Office inference code for World Tracing (object/scene/dynamic). Live demos: https://haoz19.github.io/world-tracing-page/
Domain-specific language designed to streamline the development of high-performance GPU/CPU/Accelerators kernels
An awesome list of Agent Harness engineering resources, including GitHub projects, tools, benchmarks, and practical guides.
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Use Garry Tan's exact Claude Code setup: 23 opinionated tools that serve as CEO, Designer, Eng Manager, Release Manager, Doc Engineer, and QA
App for Claude Code / Codex / Gemini / OpenCode, vibe coding anytime, anywhere
[CVPR 2026] Pixio: a capable vision encoder dedicated to dense prediction, simply by pixel reconstruction
AI-powered reverse engineering assistant that bridges IDA Pro with language models through MCP.
A Foundation Model for Generalist Gaming Agents
Native and Compact Structured Latents for 3D Generation
A Cross-Platform Backend for High-Performance Sparse Convolutions
📚LeetCUDA: Modern CUDA Learn Notes with PyTorch for Beginners🐑, 200+ CUDA Kernels, Tensor Cores, HGEMM, FA-2 MMA.🎉
Code and models for SHeaP: Self-Supervised Head Geometry Predictor Learned via 2D Gaussians
Edyn is a real-time physics engine organized as an ECS.
🎒 Token-Oriented Object Notation (TOON) – Compact, human-readable, schema-aware JSON for LLM prompts. Spec, benchmarks, TypeScript SDK.
👀「大模型」2小时从0训练65M参数的视觉多模态VLM!Train a 65M-parameter VLM from scratch in just 2h!
[CVPR'26 Highlight] Cupid: A 3D generator that links 2D image with camera
Infinite Photorealistic Worlds using Procedural Generation
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
A collection of useful functions for 3D vision & graphics research in Python.
Awesome curated collection of images and prompts generated by gemini-2.5-flash-image (aka Nano Banana) state-of-the-art image generation and editing model. Explore AI generated visuals created with…
ViPE: Video Pose Engine for Geometric 3D Perception
PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
(WIP) 3D datasets from games - RGBD, NeRFs, point clouds
Augmented Vertex Block Descent (AVBD) reference implementation