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Tags: dolanor/roublard

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v0.10.0

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feat: add monster component and a monster in each room

v0.8.1

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feat: by default, keep the mesh not renderable so the map doesn't sho…

…w on first render

v0.9.1

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feat: make the already explored tile in wireframe if it's out of FOV

v0.9.0

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feat: track if a tile has been viewed/explored and let it visible

v0.8.0

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feat: add some FOV logic

v0.7.0

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feat: add turn based logic

v0.6.1

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chore: remove some logging and TODO/FIXME that don't make sense anymore

v0.6.0

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feat: add the corridor between rooms

v0.5.0

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feat: handle multiple rooms

v0.4.0

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feat: handle collision with walls