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feat: add monster component and a monster in each room
feat: by default, keep the mesh not renderable so the map doesn't sho… …w on first render
feat: make the already explored tile in wireframe if it's out of FOV
feat: track if a tile has been viewed/explored and let it visible
feat: add some FOV logic
feat: add turn based logic
chore: remove some logging and TODO/FIXME that don't make sense anymore
feat: add the corridor between rooms
feat: handle multiple rooms
feat: handle collision with walls