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Commits on Feb 4, 2023
Merge pull request #72721 from raulsntos/dotnet/variant-docs
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Update Variant documentation for C#
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Merge pull request #72695 from clayjohn/CanvasGroup-shading
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Merge pull request #72656 from Calinou/doc-decal-visibility-aabb
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Merge pull request #71860 from GeroVeni/master
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Improve docs for rpc annotations
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Commits on Feb 3, 2023
Document visibility AABB caveats with decals, reflection probes and lights
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Avoid shading CanvasGroup nodes twice
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Merge pull request #72684 from clayjohn/mm-update
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Merge pull request #72690 from Calinou/opengl-trim-gpu-name
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Merge pull request #72681 from clayjohn/GL-multimesh-color
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Merge pull request #71786 from raulsntos/dotnet/array
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Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
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Merge pull request #72669 from TokageItLab/fix-scale-subgizmo
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Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
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Merge pull request #72670 from YuriSizov/docs-signal-get-connections
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Merge pull request #71862 from RedMser/splitcontainer-fixes
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Fix MultiMesh visible_instance_count being ignored after the first frame
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Ignore instance color and instance custom_data when not used in the OpenGL renderer
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Fix incorrect description for `Signal::get_connections`
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Fix scaled_orthogonal() & subgizmo global scaling
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Merge pull request #65910 from KoBeWi/gdsus
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Merge pull request #72667 from KoBeWi/short-lived_function
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Merge pull request #72665 from KoBeWi/sneaky_ParallaxBackground_destroys_the_world
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Remove unused has_global_classes()
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Merge pull request #72660 from Chaosus/vs_fix_instance_previews
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Merge pull request #72625 from Calinou/vulkan-print-rendering-method-name
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Fix Camera2D crash due to ParallaxBackground node
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Merge pull request #72570 from DarkKilauea/nav-cleanup-agent
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Merge pull request #72651 from dalexeev/rtl-context-menu
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Merge pull request #72554 from RedworkDE/net-appcontext-basedirectory
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Merge pull request #72635 from RedworkDE/net-nodepath-iequatable
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Merge pull request #72633 from RedworkDE/net-stringname-iequatable
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Prevent preview error for the instance parameter in visual shader
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Print name of Vulkan rendering method on startup
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