Working on graphics, 3D rendering, and data visualization with web technologies.
- Brooklyn, NY
-
13:27
(UTC -05:00) - https://www.donmccurdy.com/
- @donmccurdy@fosstodon.org
- @donmccurdy.com
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written in GLSL
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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
webgl-noise shaders ported to work with glslify